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Part of Commander Masters
·
Creature — Goblin Shaman
·
The Hobbit Eternal (HOC)
Live Play Data
Guttersnipe
5%
Live Inclusion
Times Brought
1570
Decks Running
839
Median Cast Turn
6.0
Drawn → Played
72%
Format
First-cast turn
n=270
1%
T1
6%
T2
13%
T3
11%
T4
13%
T5
46%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
7
· max
15
On curve
20%
(35 / 270 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
1572 brought · 730 playersBrought to game
1572
Ever drawn
373
Reached battlefield
270
Still on board at game end
149
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 28% of the time (n=251) , vs 23% when it never left the library (n=975).
When players drew this card but left it in hand, they won 30% (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -0.5pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
421 instances3.3%
Library
35.4%
Battlefield
36.8%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
58 decks
-
2
Vivi Ornitier
55 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
46 decks
-
4
Shiko and Narset, Unified
35 decks
-
5
Fire Lord Azula
30 decks
-
6
Judith, Carnage Connoisseur
28 decks
-
7
Feather, the Redeemed
25 decks
-
8
Kardur, Doomscourge
25 decks
-
9
Ojer Axonil, Deepest Might // Temple of Power
23 decks
-
10
Prismari, the Inspiration
21 decks
Card text
Guttersnipe
Creature — Goblin Shaman
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
2 / 2
The Hobbit Eternal (HOC)
·
Uncommon
·
Illustrated by Simon Dominic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.