Guttersnipe
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
127 instancesCommanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
31 decks
-
2
Vivi Ornitier
25 decks
-
3
Shiko and Narset, Unified
14 decks
-
4
Fire Lord Azula
13 decks
-
5
Krenko, Mob Boss
13 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
13 decks
-
7
Feather, the Redeemed
8 decks
-
8
Judith, Carnage Connoisseur
8 decks
-
9
Zada, Hedron Grinder
8 decks
-
10
Saruman, the White Hand
7 decks
The "good card" funnel
542 brought · 285 playersOnce cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 32% of the time (n=76) , vs 26% when it never left the library (n=330).
When players drew this card but left it in hand, they won 25% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.5pp; 95% confidence interval -0.3pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=94Full analysis unlocks as more games are tracked. Stats refresh nightly.