Gwenna, Eyes of Gaea
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Gwenna, Eyes of Gaea
Final zone distribution
69 instancesCommanders that played this card
in tracked games-
1
Radagast of Rhosgobel
17 decks
-
2
Eshki, Temur's Roar
13 decks
-
3
Jodah, the Unifier
9 decks
-
4
Etali, Primal Conqueror // Etali, Primal Sickness
8 decks
-
5
Ghalta, Primal Hunger
8 decks
-
6
Kiora, Sovereign of the Deep
7 decks
-
7
Maular, the Next Evolution
6 decks
-
8
Animar, Soul of Elements
5 decks
-
9
Voja, Jaws of the Conclave
4 decks
-
10
Vorinclex // The Grand Evolution
4 decks
The "good card" funnel
321 brought · 167 playersOnce cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=37) , vs 27% when it never left the library (n=189).
When players drew this card but left it in hand, they won 32% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -5.0pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.