Hadana's Climb // Winged Temple of Orazca card art
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Hadana's Climb // Winged Temple of Orazca

Legendary Enchantment // Legendary Land · Rivals of Ixalan (RIX)
Times Brought
177
Decks Running
81
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hadana's Climb // Winged Temple of Orazca card Hadana's Climb // Winged Temple of Orazca back face

Hadana's Climb

{1} {G} {U}
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Winged Temple of Orazca

Legendary Land
(Transforms from Hadana's Climb.) {T}: Add one mana of any color. {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
Rivals of Ixalan (RIX) · Rare · Illustrated by Titus Lunter

Final zone distribution

33 instances
60.6%
Battlefield
18.2%
Graveyard
21.2%
Hand

The "good card" funnel

178 brought · 82 players
Brought to game
178
Ever drawn
32
Reached battlefield
24
Still on board at game end
20

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.2pp

Players who cast this card win 23% of the time (n=24) , vs 23% when it never left the library (n=125).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.1pp; 95% confidence interval -11.2pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
17%
T3
8%
T4
25%
T5
46%
T6-9
4%
T10+
Median 5.5 P25 5 · P75 7 · max 12
On curve 17% (4 / 24 cast on T3) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.