Hadana's Climb // Winged Temple of Orazca card art
Live Play Data

Hadana's Climb // Winged Temple of Orazca

Legendary Enchantment // Legendary Land · Rivals of Ixalan (RIX)
1%
Live Inclusion
Times Brought
308
Decks Running
123
Median Cast Turn
6
Drawn → Played
57%
Format

First-cast turn

n=47
0%
T1
0%
T2
9%
T3
17%
T4
15%
T5
51%
T6-9
9%
T10+
Median 6 P25 4 · P75 8 · max 17
On curve 9% (4 / 47 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

308 brought · 126 players
Brought to game
308
Ever drawn
82
Reached battlefield
47
Still on board at game end
40

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.2pp

Players who cast this card win 38% of the time (n=47) , vs 19% when it never left the library (n=200).

When players drew this card but left it in hand, they won 28% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.6pp; 95% confidence interval +4.2pp to +33.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

88 instances
4.5%
Library
45.5%
Battlefield
12.5%
Graveyard
3.4%
Exile
Card text
Hadana's Climb // Winged Temple of Orazca card Hadana's Climb // Winged Temple of Orazca back face

Hadana's Climb

{1} {G} {U}
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Winged Temple of Orazca

Legendary Land
(Transforms from Hadana's Climb.) {T}: Add one mana of any color. {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
Rivals of Ixalan (RIX) · Rare · Illustrated by Titus Lunter

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.