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Haliya, Guided by Light card art
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Haliya, Guided by Light

{2} {W} · Legendary Creature — Human Soldier · Edge of Eternities (EOE)
Times Brought
658
Decks Running
335
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Haliya, Guided by Light card

Haliya, Guided by Light

{2} {W}
Legendary Creature — Human Soldier
Whenever Haliya or another creature or artifact you control enters, you gain 1 life. At the beginning of your end step, draw a card if you've gained 3 or more life this turn. Warp {W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
3 / 3
Edge of Eternities (EOE) · Rare · Illustrated by Kieran Yanner

Final zone distribution

131 instances
1.5%
Library
48.9%
Battlefield
19.8%
Graveyard
12.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

658 brought · 304 players
Brought to game
658
Ever drawn
125
Reached battlefield
99
Still on board at game end
64

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.7pp

Players who cast this card win 33% of the time (n=83) , vs 26% when it never left the library (n=402).

When players drew this card but left it in hand, they won 16% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.3pp; 95% confidence interval +1.7pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=100
5%
T1
15%
T2
25%
T3
14%
T4
9%
T5
26%
T6-9
6%
T10+
Median 4.0 P25 3 · P75 6 · max 12
On curve 45% (25 / 100 cast on T3) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.