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Part of Secrets of Strixhaven
: Add
.
,
: Add one mana of any color.
: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Live Play Data
Hall of Oracles
Land
·
Secrets of Strixhaven Commander (SOC)
0%
Live Inclusion
Times Brought
474
Decks Running
238
Median Cast Turn
5.0
Drawn → Played
71%
Format
First-cast turn
n=76
11%
T1
12%
T2
14%
T3
7%
T4
14%
T5
33%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
8
· max
15
Cast same turn as drawn
46%
The "good card" funnel
474 brought · 217 playersBrought to game
474
Ever drawn
107
Reached battlefield
76
Still on board at game end
70
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.1pp
Players who cast this card win 22% of the time (n=69) , vs 25% when it never left the library (n=310).
When players drew this card but left it in hand, they won 34% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.4pp; 95% confidence interval -13.1pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
118 instances4.2%
Library
59.3%
Battlefield
11.9%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
111 decks
-
2
Prismari, the Inspiration
8 decks
-
3
Vivi Ornitier
8 decks
-
4
Heliod, Sun-Crowned
6 decks
-
5
The Scarlet Witch
4 decks
-
6
Muddle, the Ever-Changing
3 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
3 decks
-
8
Skullbriar, the Walking Grave
3 decks
-
9
Veyran, Voice of Duality
3 decks
-
10
Animar, Soul of Elements
2 decks
Card text
Hall of Oracles
Land
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.