Hallowed Fountain
Hallowed Fountain appears in 36% of tracked Commander decks on Playgroup Live, and 78% of drawn copies are played before the game ends, with a median first-play turn of 3.0.
Hallowed Fountain is the premier dual land for any Commander deck combining White and Blue, and the Playgroup Live data reflects that role. It appears in 499 of 1384 tracked decks, an 36% inclusion rate that reflects its restriction to two-color-minimum strategies rather than any lack of demand.
The land's behavioral profile is exactly what you'd expect from a dual that players treat as a high-priority keep. Of the 287 times it reached a hand, 78% were played before the game ended. Median first play lands on turn 3.0, with a strong cluster on turns 1 and 3 driven by opening-hand keeps. The same-turn play rate is 54%: when players draw it mid-game, roughly six in ten slam it immediately rather than holding it.
The data is well-spread across 378 distinct players, and no single contributor accounts for more than 92% of the tracked games... wait, that's stickiness. To be precise: the dataset draws from a broad player base, making the directional signals here more representative than many single-card pages on the site.
- 36% of tracked Commander decks include Hallowed Fountain
- 78% of drawn copies are played before the game ends
- T3.0 median first-play turn
- 92% of played copies remain on the battlefield through end of game
- 54% same-turn play rate when drawn mid-game
- 378 distinct players have brought this card to a tracked game
First-cast turn
n=224The "good card" funnel
884 brought · 378 playersOf 884 copies brought to games, 287 were drawn, 224 of those were played, and the vast majority remained on the battlefield through the end of the game.
Players who cast this card win 35% of the time (n=222) , vs 24% when it never left the library (n=559).
When players drew this card but left it in hand, they won 25% (n=59) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.0pp; 95% confidence interval +4.5pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
304 instancesMost copies of Hallowed Fountain never leave the library, a structural feature of 100-card singleton rather than evidence the card underperforms. Of the copies that were observed in play, the majority ended the game on the battlefield, consistent with a land that is almost never removed once it resolves.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
20 decks
-
2
The Ur-Dragon
16 decks
-
3
Ms. Bumbleflower
15 decks
-
4
Jin Sakai, Ghost of Tsushima
10 decks
-
5
Jodah, the Unifier
9 decks
-
6
Oloro, Ageless Ascetic
9 decks
-
7
Aragorn, the Uniter
8 decks
-
8
Arcades, the Strategist
8 decks
-
9
Atraxa, Praetors' Voice
8 decks
-
10
Cosmic Spider-Man
7 decks
The commander distribution spans White-Blue, Esper, Bant, and five-color strategies across dozens of commanders, a wide spread that reflects Hallowed Fountain's role as a color-access land rather than a synergy piece tied to any one strategy.