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Part of March of the Machine
·
Creature — Faerie Rogue
·
March of the Machine (MOM)
Live Play Data
Halo Forager
1%
Live Inclusion
Times Brought
229
Decks Running
108
Median Cast Turn
8.0
Drawn → Played
59%
Format
First-cast turn
n=32
0%
T1
0%
T2
0%
T3
6%
T4
0%
T5
59%
T6-9
34%
T10+
Median
8.0
P25
6
· P75
10
· max
13
On curve
0%
(0 / 32 cast on T3)
Cast same turn as drawn
16%
The "good card" funnel
229 brought · 108 playersBrought to game
229
Ever drawn
54
Reached battlefield
32
Still on board at game end
15
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.0pp
Players who cast this card win 28% of the time (n=30) , vs 25% when it never left the library (n=149).
When players drew this card but left it in hand, they won 13% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -13.0pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances1.7%
Library
25.9%
Battlefield
32.8%
Graveyard
12.1%
Exile
Commanders that played this card
in tracked games-
1
Alela, Cunning Conqueror
41 decks
-
2
Tegwyll, Duke of Splendor
20 decks
-
3
Talion, the Kindly Lord
6 decks
-
4
Obyra, Dreaming Duelist
5 decks
-
5
Anowon, the Ruin Thief
4 decks
-
6
Tasha, the Witch Queen
4 decks
-
7
Maralen, Fae Ascendant
3 decks
-
8
Captain N'ghathrod
2 decks
-
9
Gonti, Canny Acquisitor
2 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
Card text
Halo Forager
Creature — Faerie Rogue
Flying
When this creature enters, you may pay
. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3 / 1
March of the Machine (MOM)
·
Uncommon
·
Illustrated by Kevin Sidharta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.