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Hammer of Nazahn card art
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Hammer of Nazahn

{4} · Legendary Artifact — Equipment · Commander Masters (CMM)
Times Brought
1880
Decks Running
856
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hammer of Nazahn card

Hammer of Nazahn

{4}
Legendary Artifact — Equipment
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
Commander Masters (CMM) · Rare · Illustrated by Victor Adame Minguez

Final zone distribution

407 instances
2.5%
Library
62.2%
Battlefield
12.3%
Graveyard
2.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1880 brought · 723 players
Brought to game
1880
Ever drawn
388
Reached battlefield
294
Still on board at game end
253

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 30% of the time (n=224) , vs 27% when it never left the library (n=1090).

When players drew this card but left it in hand, they won 24% (n=72).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.9pp; 95% confidence interval -0.6pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=294
2%
T1
5%
T2
10%
T3
22%
T4
17%
T5
37%
T6-9
6%
T10+
Median 5.0 P25 4 · P75 7 · max 16
On curve 39% (66 / 294 cast on T4) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.