Hammer of Nazahn
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
146 instancesCommanders that played this card
in tracked games-
1
T'Challa, the Black Panther
61 decks
-
2
Cloud, Ex-SOLDIER
21 decks
-
3
Tony Stark // The Invincible Iron Man
12 decks
-
4
Captain America, First Avenger
11 decks
-
5
Anti-Venom, Horrifying Healer
9 decks
-
6
Arahbo, Roar of the World
9 decks
-
7
Lightning, Army of One
9 decks
-
8
Jin Sakai, Ghost of Tsushima
8 decks
-
9
Amy Rose
7 decks
-
10
Cloud, Midgar Mercenary
7 decks
The "good card" funnel
613 brought · 262 playersOnce cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=77) , vs 27% when it never left the library (n=354).
When players drew this card but left it in hand, they won 24% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.7pp; 95% confidence interval -5.4pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=97Full analysis unlocks as more games are tracked. Stats refresh nightly.