Hammer of Nazahn
Hammer of Nazahn is in 3% of tracked Commander decks on Playgroup Live, lands on the battlefield on turn 6 at median, and 74% of drawn copies are cast before the game ends.
Hammer of Nazahn is a specialist's card. At 3% inclusion across 15422 tracked Commander decks, it earns its slot almost exclusively in Equipment-heavy builds that want both an auto-attach trigger and indestructible on their key creature. The 437 decks running it on Playgroup Live are not a random sample of the meta: they are purpose-built.
When drawn, 74% of copies reach the battlefield. That is a solid cast rate for a 4-mana artifact with no immediate board impact. Median first cast arrives on turn 6, which is one turn later than its mana cost suggests, consistent with players waiting for a creature worth protecting or for other Equipment to be in play first. 79% of cast copies are still on the battlefield at game's end, a strong stickiness figure that reflects the card's own indestructible clause making it and its host hard to remove.
The commander distribution is broad. 361 distinct players have brought the Hammer to a tracked game, and the single heaviest contributor accounts for just 3% of all instances. That spread means the numbers are not dominated by one pilot's playstyle, which adds directional confidence to the dataset despite the modest overall inclusion rate.
- 3% of tracked Commander decks include Hammer of Nazahn
- T6 median first-cast turn, one turn after its mana cost
- 74% of drawn copies are cast before the game ends
- 79% battlefield stickiness once the Hammer resolves
- 361 distinct players have brought this card to a tracked game
- 36% normalized win rate in games where the Hammer was cast
First-cast turn
n=179The "good card" funnel
957 brought · 361 playersOf 957 Hammers brought to tracked games, 241 were drawn, 179 of those were cast, and the large majority remained on the battlefield through the end of the game.
Players who cast this card win 36% of the time (n=157) , vs 26% when it never left the library (n=594).
When players drew this card but left it in hand, they won 19% (n=54) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.4pp; 95% confidence interval +1.7pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
259 instancesMost Hammer of Nazahn instances never leave the library, a structural feature of 100-card singleton decks rather than a signal about the card's power. Among instances that were observed, 79% of cast copies finished the game on the battlefield.
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
72 decks
-
2
Cloud, Ex-SOLDIER
35 decks
-
3
Lightning, Army of One
17 decks
-
4
Captain America, First Avenger
16 decks
-
5
Cloud, Midgar Mercenary
15 decks
-
6
Jin Sakai, Ghost of Tsushima
13 decks
-
7
Sonic the Hedgehog
11 decks
-
8
Tony Stark // The Invincible Iron Man
11 decks
-
9
Anti-Venom, Horrifying Healer
10 decks
-
10
Amy Rose
8 decks
T'Challa, the Black Panther owns the top spot by a clear margin, but the list fans out quickly across Equipment and Voltron commanders in white-centered color identities, showing the Hammer has a genuine niche rather than a single dominant home.