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Hammer of Nazahn card art
Live Play Data

Hammer of Nazahn

{4} · Legendary Artifact — Equipment · Commander Masters (CMM)
3%
Live Inclusion
Times Brought
953
Decks Running
437
Median Cast Turn
6
Drawn → Played
74%
Format

Hammer of Nazahn is in 3% of tracked Commander decks on Playgroup Live, lands on the battlefield on turn 6 at median, and 74% of drawn copies are cast before the game ends.

Hammer of Nazahn is a specialist's card. At 3% inclusion across 15422 tracked Commander decks, it earns its slot almost exclusively in Equipment-heavy builds that want both an auto-attach trigger and indestructible on their key creature. The 437 decks running it on Playgroup Live are not a random sample of the meta: they are purpose-built.

When drawn, 74% of copies reach the battlefield. That is a solid cast rate for a 4-mana artifact with no immediate board impact. Median first cast arrives on turn 6, which is one turn later than its mana cost suggests, consistent with players waiting for a creature worth protecting or for other Equipment to be in play first. 79% of cast copies are still on the battlefield at game's end, a strong stickiness figure that reflects the card's own indestructible clause making it and its host hard to remove.

The commander distribution is broad. 361 distinct players have brought the Hammer to a tracked game, and the single heaviest contributor accounts for just 3% of all instances. That spread means the numbers are not dominated by one pilot's playstyle, which adds directional confidence to the dataset despite the modest overall inclusion rate.

At a glance
  • 3% of tracked Commander decks include Hammer of Nazahn
  • T6 median first-cast turn, one turn after its mana cost
  • 74% of drawn copies are cast before the game ends
  • 79% battlefield stickiness once the Hammer resolves
  • 361 distinct players have brought this card to a tracked game
  • 36% normalized win rate in games where the Hammer was cast

First-cast turn

n=179
2%
T1
4%
T2
6%
T3
14%
T4
22%
T5
45%
T6-9
7%
T10+
Median 6 P25 4 · P75 8 · max 13
On curve 26% (25 / 179 cast on T4) Cast same turn as drawn 41%

The "good card" funnel

957 brought · 361 players
Brought to game
957
Ever drawn
241
Reached battlefield
179
Still on board at game end
141
74%

Of 957 Hammers brought to tracked games, 241 were drawn, 179 of those were cast, and the large majority remained on the battlefield through the end of the game.

≥ +1.7pp

Players who cast this card win 36% of the time (n=157) , vs 26% when it never left the library (n=594).

When players drew this card but left it in hand, they won 19% (n=54) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.4pp; 95% confidence interval +1.7pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

259 instances
1.9%
Library
54.4%
Battlefield
14.3%
Graveyard
5.4%
Exile

Most Hammer of Nazahn instances never leave the library, a structural feature of 100-card singleton decks rather than a signal about the card's power. Among instances that were observed, 79% of cast copies finished the game on the battlefield.

Commanders that played this card

in tracked games

T'Challa, the Black Panther owns the top spot by a clear margin, but the list fans out quickly across Equipment and Voltron commanders in white-centered color identities, showing the Hammer has a genuine niche rather than a single dominant home.

Frequently Asked

How often is Hammer of Nazahn drawn in a Commander game?
In 903 tracked games where the Hammer was in the deck, it was drawn 25% of the time. That is expected for a singleton in a 100-card deck. Of 241 drawn copies, 74% were cast before the game ended. The remainder were mostly drawn late in games that concluded before the player could act.
What turn does Hammer of Nazahn typically hit the battlefield?
Median first cast is turn 6, with the distribution running from turn 2 at the earliest to turn 11 at the latest. The interquartile range sits between turns 5 and 8. Only 26% of casts land exactly on curve at turn 4, which is low but not surprising: players in Commander often need to develop a board before committing four mana to an Equipment with no immediate enters-the-battlefield effect.
Does casting Hammer of Nazahn actually improve your win rate?
In 157 participations where the Hammer was cast, the normalized win rate was 36%. In participations where it stayed in the library, the rate was 26%. The gap is a positive +9.4 percentage points. Both buckets have enough observations to be directional, but the confidence interval currently overlaps zero, so treat this as an encouraging early signal rather than a settled finding.
Which commanders run Hammer of Nazahn most often?
T'Challa, the Black Panther leads the Playgroup Live dataset by a wide margin, followed by Cloud, Ex-SOLDIER and Lightning, Army of One. The top commanders are equipment-matters or Voltron-style builds in Selesnya, Naya, and Boros color identities. This aligns with the Hammer's design: its auto-attach trigger rewards decks that play multiple Equipment in the same turn.
Is Hammer of Nazahn legal in Commander?
Yes. Hammer of Nazahn is legal in Commander and Oathbreaker. It is also legal in Legacy and Vintage, though those formats rarely feature it. It is not legal in Modern, Pioneer, Standard, Pauper, or Brawl. In Commander it is fully unrestricted, and its colorless identity means any commander can run it.
How concentrated is the Playgroup Live data for this card?
361 distinct players have brought Hammer of Nazahn to a tracked game, and the single heaviest contributor accounts for 3% of all instances. Both figures suggest the data is well spread across the player base. A max_player_pct under 0.15 and a unique player count above 10 are generally signs the numbers are not skewed by a single prolific pilot, and the Hammer clears both thresholds comfortably.