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Part of Fallout
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Legendary Creature — Zombie Mutant Advisor
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Fallout (PIP)
Live Play Data
Hancock, Ghoulish Mayor
1%
Live Inclusion
Times Brought
234
Decks Running
120
Median Cast Turn
4
Drawn → Played
62%
Format
First-cast turn
n=31
3%
T1
6%
T2
32%
T3
10%
T4
13%
T5
26%
T6-9
10%
T10+
Median
4
P25
3
· P75
7
· max
12
On curve
42%
(10 / 31 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
234 brought · 111 playersBrought to game
234
Ever drawn
50
Reached battlefield
31
Still on board at game end
19
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.5pp
Players who cast this card win 28% of the time (n=25) , vs 16% when it never left the library (n=150).
When players drew this card but left it in hand, they won 48% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval -5.5pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances1.6%
Library
29.7%
Battlefield
35.9%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
83 decks
-
2
The Ghoul, Gunslinger
7 decks
-
3
Jenova, Ancient Calamity
6 decks
-
4
Olag and Miau, New Friends
4 decks
-
5
The Master, Transcendent
3 decks
-
6
Wilhelt, the Rotcleaver
3 decks
-
7
Agent Frank Horrigan
1 decks
-
8
Felix Five-Boots
1 decks
-
9
Gisa, the Hellraiser
1 decks
-
10
God-Eternal Bontu
1 decks
Card text
Hancock, Ghoulish Mayor
Legendary Creature — Zombie Mutant Advisor
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 / 1
Fallout (PIP)
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Rare
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Illustrated by Wonchun Choi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.