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Part of Bloomburrow
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Creature — Spirit
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Crimson Vow Commander (VOC)
Live Play Data
Hanged Executioner
1%
Live Inclusion
Times Brought
325
Decks Running
171
Median Cast Turn
6
Drawn → Played
79%
Format
First-cast turn
n=69
0%
T1
6%
T2
19%
T3
12%
T4
9%
T5
41%
T6-9
14%
T10+
Median
6
P25
4
· P75
8
· max
19
On curve
25%
(13 / 69 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
325 brought · 161 playersBrought to game
325
Ever drawn
87
Reached battlefield
69
Still on board at game end
22
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.7pp
Players who cast this card win 30% of the time (n=60) , vs 16% when it never left the library (n=188).
When players drew this card but left it in hand, they won 11% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.8pp; 95% confidence interval +2.7pp to +24.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances2.1%
Library
23.2%
Battlefield
29.5%
Graveyard
29.5%
Exile
Commanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
66 decks
-
2
Isperia, Supreme Judge
28 decks
-
3
Millicent, Restless Revenant
20 decks
-
4
King of the Oathbreakers
10 decks
-
5
Kangee, Sky Warden
9 decks
-
6
Sephara, Sky's Blade
3 decks
-
7
Arabella, Abandoned Doll
2 decks
-
8
Arthur, Marigold Knight
2 decks
-
9
Inniaz, the Gale Force
2 decks
-
10
Katilda, Dawnhart Martyr // Katilda's Rising Dawn
2 decks
Card text
Hanged Executioner
Creature — Spirit
Flying
When this creature enters, create a 1/1 white Spirit creature token with flying.

, Exile this creature: Exile target creature.
1 / 1
Crimson Vow Commander (VOC)
·
Rare
·
Illustrated by Johann Bodin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.