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Hanged Executioner card art
Live Play Data

Hanged Executioner

{2} {W} · Creature — Spirit · Crimson Vow Commander (VOC)
1%
Live Inclusion
Times Brought
185
Decks Running
98
Median Cast Turn
6
Drawn → Played
70%
Format

First-cast turn

n=33
0%
T1
9%
T2
24%
T3
6%
T4
9%
T5
27%
T6-9
24%
T10+
Median 6 P25 3 · P75 8 · max 19
On curve 33% (8 / 33 cast on T3) Cast same turn as drawn 36%

The "good card" funnel

185 brought · 92 players
Brought to game
185
Ever drawn
47
Reached battlefield
33
Still on board at game end
13

Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.2pp

Players who cast this card win 33% of the time (n=29) , vs 17% when it never left the library (n=108).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.8pp; 95% confidence interval -0.2pp to +31.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

50 instances
4.0%
Library
26.0%
Battlefield
26.0%
Graveyard
24.0%
Exile

Commanders that played this card

in tracked games
Card text
Hanged Executioner card

Hanged Executioner

{2} {W}
Creature — Spirit
Flying When this creature enters, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile this creature: Exile target creature.
1 / 1
Crimson Vow Commander (VOC) · Rare · Illustrated by Johann Bodin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.