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#16 in Red Commander Staples
: Add
.
,
: Target creature gains haste until end of turn.


,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Card Preview
Hanweir Battlements
Land
·
Innistrad Remastered (INR)
Times Brought
358
Decks Running
175
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hanweir Battlements
Land
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Vincent Proce
Final zone distribution
75 instances4.0%
Library
72.0%
Battlefield
8.0%
Graveyard
10.7%
Exile
Commanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
24 decks
-
2
Krenko, Mob Boss
23 decks
-
3
Mishra, Claimed by Gix
7 decks
-
4
The Infamous Cruelclaw
7 decks
-
5
Magda, Brazen Outlaw
5 decks
-
6
Arabella, Abandoned Doll
4 decks
-
7
Kaalia of the Vast
4 decks
-
8
Purphoros, God of the Forge
4 decks
-
9
Herigast, Erupting Nullkite
3 decks
-
10
Magar of the Magic Strings
3 decks
The "good card" funnel
358 brought · 165 playersBrought to game
358
Ever drawn
64
Reached battlefield
61
Still on board at game end
54
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 25% of the time (n=60) , vs 26% when it never left the library (n=245).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -7.2pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=61
10%
T1
16%
T2
11%
T3
18%
T4
15%
T5
26%
T6-9
3%
T10+
Median
4
P25
2
· P75
6
· max
10
Cast same turn as drawn
46%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.