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#19 in Red Commander Staples
: Add
.
,
: Target creature gains haste until end of turn.


,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Card Preview
Hanweir Battlements
Land
·
Innistrad Remastered (INR)
Times Brought
181
Decks Running
91
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hanweir Battlements
Land
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Vincent Proce
Final zone distribution
42 instances4.8%
Library
73.8%
Battlefield
11.9%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
14 decks
-
2
Krenko, Mob Boss
14 decks
-
3
Kaalia of the Vast
4 decks
-
4
Magda, Brazen Outlaw
4 decks
-
5
Arabella, Abandoned Doll
3 decks
-
6
Mishra, Claimed by Gix
3 decks
-
7
Magar of the Magic Strings
2 decks
-
8
Narset, Enlightened Master
2 decks
-
9
Okaun, Eye of Chaos
2 decks
-
10
The Infamous Cruelclaw
2 decks
The "good card" funnel
181 brought · 90 playersBrought to game
181
Ever drawn
37
Reached battlefield
35
Still on board at game end
31
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 25% of the time (n=31) , vs 27% when it never left the library (n=111).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.8pp; 95% confidence interval -11.8pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
20%
T1
20%
T2
17%
T3
9%
T4
6%
T5
26%
T6-9
3%
T10+
Median
3
P25
2
· P75
6
· max
10
Cast same turn as drawn
40%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.