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Part of Teenage Mutant Ninja Turtles
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Artifact — Equipment
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Teenage Mutant Ninja Turtles (TMT)
Card Preview
Hard-Won Jitte
0%
Decklist Inclusion
Times Brought
99
Decks Running
63
In Decks
181
Decklist Inclusion
0%
Format
Card text
Hard-Won Jitte
Artifact — Equipment
Equipped creature has double strike.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Teenage Mutant Ninja Turtles (TMT)
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Uncommon
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Illustrated by Kim Sokol
Final zone distribution
31 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Lightning, Army of One
5 decks
-
2
Ant-Man, Elusive Avenger
4 decks
-
3
Tony Stark // The Invincible Iron Man
4 decks
-
4
Alexios, Deimos of Kosmos
3 decks
-
5
Jaws, Relentless Predator
3 decks
-
6
Rakdos, Lord of Riots
3 decks
-
7
Amarant Coral
2 decks
-
8
Fíli and Kíli, Joyous
2 decks
-
9
Heroes in a Half Shell
2 decks
-
10
Iron Man, Titan of Innovation
2 decks
The "good card" funnel
99 brought · 59 playersBrought to game
99
Ever drawn
27
Reached battlefield
17
Still on board at game end
12
≥ -30.1pp
Players who cast this card win 13% of the time (n=15) , vs 25% when it never left the library (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -11.2pp; 95% confidence interval -30.1pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.