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Part of Teenage Mutant Ninja Turtles
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Artifact — Equipment
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Hard-Won Jitte
0%
Live Inclusion
Times Brought
160
Decks Running
78
Median Cast Turn
5
Drawn → Played
64%
Format
First-cast turn
n=27
4%
T1
26%
T2
7%
T3
7%
T4
19%
T5
26%
T6-9
11%
T10+
Median
5
P25
2
· P75
7
· max
10
On curve
30%
(7 / 27 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
160 brought · 74 playersBrought to game
160
Ever drawn
42
Reached battlefield
27
Still on board at game end
19
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -23.7pp
Players who cast this card win 17% of the time (n=21) , vs 24% when it never left the library (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.5pp; 95% confidence interval -23.7pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances4.3%
Library
40.4%
Battlefield
29.8%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Lightning, Army of One
6 decks
-
2
Ant-Man, Elusive Avenger
4 decks
-
3
Jaws, Relentless Predator
4 decks
-
4
Tony Stark // The Invincible Iron Man
4 decks
-
5
Alexios, Deimos of Kosmos
3 decks
-
6
Rakdos, Lord of Riots
3 decks
-
7
Amarant Coral
2 decks
-
8
Fíli and Kíli, Joyous
2 decks
-
9
Heroes in a Half Shell
2 decks
-
10
Iron Man, Titan of Innovation
2 decks
Card text
Hard-Won Jitte
Artifact — Equipment
Equipped creature has double strike.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
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Illustrated by Kim Sokol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.