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Part of Duskmourn: House of Horror
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Creature — Human Cleric
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Harsh Mentor
2%
Live Inclusion
Times Brought
526
Decks Running
260
Median Cast Turn
4
Drawn → Played
84%
Format
First-cast turn
n=83
6%
T1
22%
T2
11%
T3
17%
T4
8%
T5
30%
T6-9
6%
T10+
Median
4
P25
2
· P75
6
· max
14
On curve
28%
(18 / 83 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
527 brought · 242 playersBrought to game
527
Ever drawn
99
Reached battlefield
83
Still on board at game end
35
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 20% of the time (n=78) , vs 20% when it never left the library (n=364).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.4pp; 95% confidence interval -8.8pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
110 instances1.8%
Library
31.8%
Battlefield
50.0%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
102 decks
-
2
Éowyn, Shieldmaiden
42 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
15 decks
-
4
Yurlok of Scorch Thrash
15 decks
-
5
The Lord of Pain
14 decks
-
6
Aragorn, King of Gondor
8 decks
-
7
Norin the Wary
8 decks
-
8
Ruric Thar, the Unbowed
7 decks
-
9
Zo-Zu the Punisher
7 decks
-
10
Mogis, God of Slaughter
5 decks
Card text
Harsh Mentor
Creature — Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
2 / 2
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Shreya Shetty
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.