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Part of Duskmourn: House of Horror
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Creature — Human Cleric
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Harsh Mentor
2%
Live Inclusion
Times Brought
978
Decks Running
464
Median Cast Turn
4
Drawn → Played
82%
Format
First-cast turn
n=161
7%
T1
22%
T2
10%
T3
17%
T4
9%
T5
28%
T6-9
7%
T10+
Median
4
P25
2
· P75
7
· max
14
On curve
29%
(36 / 161 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
979 brought · 427 playersBrought to game
979
Ever drawn
196
Reached battlefield
161
Still on board at game end
61
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 21% of the time (n=145) , vs 21% when it never left the library (n=655).
When players drew this card but left it in hand, they won 25% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.3pp; 95% confidence interval -7.0pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
211 instances1.4%
Library
28.9%
Battlefield
46.9%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
178 decks
-
2
Éowyn, Shieldmaiden
78 decks
-
3
Yurlok of Scorch Thrash
25 decks
-
4
Ojer Axonil, Deepest Might // Temple of Power
24 decks
-
5
The Lord of Pain
21 decks
-
6
Norin the Wary
16 decks
-
7
Ruric Thar, the Unbowed
13 decks
-
8
Aragorn, King of Gondor
12 decks
-
9
Zo-Zu the Punisher
12 decks
-
10
Torbran, Thane of Red Fell
9 decks
Card text
Harsh Mentor
Creature — Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
2 / 2
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Shreya Shetty
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.