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Part of Duskmourn: House of Horror
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Creature — Human Cleric
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Harsh Mentor
Times Brought
611
Decks Running
273
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Harsh Mentor
Creature — Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
2 / 2
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Shreya Shetty
Final zone distribution
127 instances43.3%
Battlefield
32.3%
Graveyard
9.4%
Exile
15.0%
Hand
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
107 decks
-
2
Éowyn, Shieldmaiden
67 decks
-
3
Aragorn, King of Gondor
18 decks
-
4
Yurlok of Scorch Thrash
11 decks
-
5
Mogis, God of Slaughter
9 decks
-
6
Ojer Axonil, Deepest Might // Temple of Power
9 decks
-
7
Norin the Wary
6 decks
-
8
Zo-Zu the Punisher
6 decks
-
9
Torbran, Thane of Red Fell
5 decks
-
10
The Lord of Pain
4 decks
The "good card" funnel
611 brought · 257 playersBrought to game
611
Ever drawn
119
Reached battlefield
103
Still on board at game end
55
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 26% of the time (n=77) , vs 24% when it never left the library (n=346).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -4.2pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=103
12%
T1
25%
T2
13%
T3
15%
T4
12%
T5
19%
T6-9
5%
T10+
Median
4
P25
2
· P75
5
· max
11
On curve
37%
(26 / 103 cast on T2)
Cast same turn as drawn
39%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.