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Part of Duskmourn: House of Horror
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Creature — Human Cleric
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Harsh Mentor
Times Brought
226
Decks Running
101
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Harsh Mentor
Creature — Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
2 / 2
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Shreya Shetty
Final zone distribution
46 instances34.8%
Battlefield
37.0%
Graveyard
10.9%
Exile
17.4%
Hand
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
40 decks
-
2
Éowyn, Shieldmaiden
25 decks
-
3
Aragorn, King of Gondor
5 decks
-
4
Yurlok of Scorch Thrash
4 decks
-
5
Mogis, God of Slaughter
2 decks
-
6
Norin the Wary
2 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
2 decks
-
8
The Lord of Pain
2 decks
-
9
Torbran, Thane of Red Fell
2 decks
-
10
Zo-Zu the Punisher
2 decks
The "good card" funnel
226 brought · 99 playersBrought to game
226
Ever drawn
44
Reached battlefield
37
Still on board at game end
16
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 28% of the time (n=30) , vs 25% when it never left the library (n=147).
Observed gap +3.3pp; 95% confidence interval -6.5pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
8%
T1
35%
T2
3%
T3
14%
T4
24%
T5
16%
T6-9
0%
T10+
Median
4
P25
2
· P75
5
· max
8
On curve
43%
(13 / 37 cast on T2)
Cast same turn as drawn
26%
37 of 100 times cast
37%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.