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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Hatchery Sliver
1%
Live Inclusion
Times Brought
419
Decks Running
186
Median Cast Turn
6
Drawn → Played
71%
Format
First-cast turn
n=75
0%
T1
7%
T2
11%
T3
12%
T4
11%
T5
48%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
7%
(5 / 75 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
419 brought · 182 playersBrought to game
419
Ever drawn
105
Reached battlefield
75
Still on board at game end
42
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.3pp
Players who cast this card win 28% of the time (n=65) , vs 21% when it never left the library (n=258).
When players drew this card but left it in hand, they won 7% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -4.3pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
112 instances5.4%
Library
37.5%
Battlefield
26.8%
Graveyard
10.7%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
102 decks
-
2
Sliver Gravemother
23 decks
-
3
Sliver Overlord
23 decks
-
4
Elda, Conjurer of Spectacle
14 decks
-
5
Morophon, the Boundless
9 decks
-
6
Sliver Hivelord
8 decks
-
7
Rukarumel, Biologist
2 decks
-
8
Sliver Legion
2 decks
-
9
Sliver Queen
2 decks
-
10
Ghalta, Primal Hunger
1 decks
Card text
Hatchery Sliver
Creature — Sliver
Replicate 
(When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
2 / 2
Commander Masters (CMM)
·
Rare
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.