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Hatchery Sliver card art
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Hatchery Sliver

{1} {G} · Creature — Sliver · Commander Masters (CMM)
Times Brought
256
Decks Running
130
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hatchery Sliver card

Hatchery Sliver

{1} {G}
Creature — Sliver
Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
2 / 2
Commander Masters (CMM) · Rare · Illustrated by Svetlin Velinov

Final zone distribution

67 instances
9.0%
Library
53.7%
Battlefield
17.9%
Graveyard
7.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

256 brought · 125 players
Brought to game
256
Ever drawn
64
Reached battlefield
52
Still on board at game end
36

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.1pp

Players who cast this card win 28% of the time (n=38) , vs 22% when it never left the library (n=144).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.8pp; 95% confidence interval -2.1pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=52
4%
T1
8%
T2
13%
T3
13%
T4
19%
T5
35%
T6-9
8%
T10+
Median 5.0 P25 4 · P75 7 · max 13
On curve 12% (4 / 52 cast on T2) Cast same turn as drawn 39%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.