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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Haunting Voyage
1%
Live Inclusion
Times Brought
328
Decks Running
160
Median Cast Turn
9
Drawn → Played
44%
Format
First-cast turn
n=35
0%
T1
0%
T2
3%
T3
0%
T4
6%
T5
43%
T6-9
49%
T10+
Median
9
P25
8
· P75
12
· max
20
On curve
14%
(2 / 35 cast on T6)
Cast same turn as drawn
39%
The "good card" funnel
328 brought · 152 playersBrought to game
328
Ever drawn
80
Reached battlefield
35
Still on board at game end
5
≥ +2.0pp
Players who cast this card win 39% of the time (n=33) , vs 22% when it never left the library (n=198).
When players drew this card but left it in hand, they won 22% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.9pp; 95% confidence interval +2.0pp to +31.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances5.4%
Battlefield
39.8%
Graveyard
26.9%
Exile
28.0%
Hand
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
83 decks
-
2
Lathril, Blade of the Elves
6 decks
-
3
Be'lakor, the Dark Master
5 decks
-
4
Cosmic Spider-Man
3 decks
-
5
Jon Irenicus, Shattered One
3 decks
-
6
Marrow-Gnawer
3 decks
-
7
Mass of Mysteries
3 decks
-
8
Morophon, the Boundless
3 decks
-
9
Doctor Doom, King of Latveria
2 decks
-
10
Rat King, Verminister
2 decks
Card text
Haunting Voyage
Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell 

(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Lorwyn Eclipsed Commander (ECC)
·
Mythic
·
Illustrated by Ryan Yee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.