collections_bookmark Part of Lorwyn Eclipsed
Haunting Voyage card art
Live Play Data

Haunting Voyage

{4} {B} {B} · Sorcery · Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
606
Decks Running
280
Median Cast Turn
9
Drawn → Played
44%
Format

First-cast turn

n=63
0%
T1
0%
T2
2%
T3
2%
T4
5%
T5
51%
T6-9
41%
T10+
Median 9 P25 8 · P75 11 · max 20
On curve 16% (5 / 63 cast on T6) Cast same turn as drawn 31%

The "good card" funnel

606 brought · 264 players
Brought to game
606
Ever drawn
144
Reached battlefield
63
Still on board at game end
12
≥ -3.1pp

Players who cast this card win 31% of the time (n=59) , vs 23% when it never left the library (n=371).

When players drew this card but left it in hand, they won 25% (n=75).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.9pp; 95% confidence interval -3.1pp to +18.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

163 instances
1.2%
Library
7.4%
Battlefield
35.0%
Graveyard
29.4%
Exile

Commanders that played this card

in tracked games
Card text
Haunting Voyage card

Haunting Voyage

{4} {B} {B}
Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Lorwyn Eclipsed Commander (ECC) · Mythic · Illustrated by Ryan Yee

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.