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Part of Foundations Commander Decks
: Add
.
: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
,
, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Live Play Data
Haven of the Spirit Dragon
Land
·
Tarkir: Dragonstorm Commander (TDC)
2%
Live Inclusion
Times Brought
1418
Decks Running
598
Median Cast Turn
4
Drawn → Played
80%
Format
First-cast turn
n=243
16%
T1
12%
T2
15%
T3
13%
T4
12%
T5
29%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
14
Cast same turn as drawn
52%
The "good card" funnel
1418 brought · 530 playersBrought to game
1418
Ever drawn
303
Reached battlefield
243
Still on board at game end
198
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 28% of the time (n=223) , vs 26% when it never left the library (n=931).
When players drew this card but left it in hand, they won 40% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -4.0pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
332 instances3.6%
Library
59.6%
Battlefield
19.3%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
167 decks
-
2
Ureni of the Unwritten
96 decks
-
3
Miirym, Sentinel Wyrm
56 decks
-
4
Atarka, World Render
41 decks
-
5
Lathliss, Dragon Queen
41 decks
-
6
Tiamat
25 decks
-
7
Vrondiss, Rage of Ancients
14 decks
-
8
Ganax, Astral Hunter
12 decks
-
9
Scion of the Ur-Dragon
12 decks
-
10
Eshki, Temur's Roar
11 decks
Card text
Haven of the Spirit Dragon
Land
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.