collections_bookmark Part of Tarkir Dragonstorm
Haven of the Spirit Dragon card art
Live Play Data

Haven of the Spirit Dragon

Land · Tarkir: Dragonstorm Commander (TDC)
2%
Live Inclusion
Times Brought
552
Decks Running
277
Median Cast Turn
4.0
Drawn → Played
77%
Format

First-cast turn

n=88
16%
T1
10%
T2
15%
T3
10%
T4
8%
T5
34%
T6-9
7%
T10+
Median 4.0 P25 2 · P75 7 · max 14
Cast same turn as drawn 55%

The "good card" funnel

552 brought · 253 players
Brought to game
552
Ever drawn
115
Reached battlefield
88
Still on board at game end
75

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.2pp

Players who cast this card win 26% of the time (n=79) , vs 28% when it never left the library (n=370).

When players drew this card but left it in hand, they won 38% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.2pp; 95% confidence interval -12.2pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

129 instances
4.7%
Library
58.1%
Battlefield
17.1%
Graveyard
5.4%
Exile

Commanders that played this card

in tracked games
Card text
Haven of the Spirit Dragon card

Haven of the Spirit Dragon

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Tarkir: Dragonstorm Commander (TDC) · Rare · Illustrated by Raymond Swanland

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.