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Part of Tarkir Dragonstorm
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Haven of the Spirit Dragon
Land
·
Tarkir: Dragonstorm Commander (TDC)
2%
Decklist Inclusion
Times Brought
247
Decks Running
136
In Decks
1400
Decklist Inclusion
2%
Format
Final zone distribution
64 instances7.8%
Library
57.8%
Battlefield
15.6%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
40 decks
-
2
Ureni of the Unwritten
21 decks
-
3
Miirym, Sentinel Wyrm
16 decks
-
4
Atarka, World Render
10 decks
-
5
Eshki, Temur's Roar
5 decks
-
6
Tiamat
4 decks
-
7
Vrondiss, Rage of Ancients
4 decks
-
8
Ganax, Astral Hunter
3 decks
-
9
Lathliss, Dragon Queen
3 decks
-
10
Scion of the Ur-Dragon
3 decks
The "good card" funnel
247 brought · 131 playersBrought to game
247
Ever drawn
58
Reached battlefield
43
Still on board at game end
37
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.8pp
Players who cast this card win 23% of the time (n=42) , vs 25% when it never left the library (n=169).
When players drew this card but left it in hand, they won 33% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.1pp; 95% confidence interval -15.8pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=43
19%
T1
7%
T2
9%
T3
9%
T4
7%
T5
42%
T6-9
7%
T10+
Median
5
P25
2
· P75
7
· max
12
Cast same turn as drawn
61%
43 of 100 times cast
43%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.