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Part of Tarkir Dragonstorm
Card Preview
Haven of the Spirit Dragon
Land
·
Tarkir: Dragonstorm Commander (TDC)
2%
Decklist Inclusion
Times Brought
491
Decks Running
252
In Decks
1967
Decklist Inclusion
2%
Format
Final zone distribution
120 instances4.2%
Library
56.7%
Battlefield
18.3%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
68 decks
-
2
Ureni of the Unwritten
47 decks
-
3
Miirym, Sentinel Wyrm
30 decks
-
4
Atarka, World Render
14 decks
-
5
Tiamat
10 decks
-
6
Scion of the Ur-Dragon
7 decks
-
7
Rivaz of the Claw
6 decks
-
8
Eshki, Temur's Roar
5 decks
-
9
Lathliss, Dragon Queen
5 decks
-
10
Smaug the Magnificent
5 decks
The "good card" funnel
491 brought · 231 playersBrought to game
491
Ever drawn
107
Reached battlefield
80
Still on board at game end
68
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.0pp
Players who cast this card win 27% of the time (n=74) , vs 28% when it never left the library (n=329).
When players drew this card but left it in hand, they won 38% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.5pp; 95% confidence interval -12.0pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=80
16%
T1
10%
T2
15%
T3
10%
T4
8%
T5
36%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
7
· max
14
Cast same turn as drawn
54%
80 of 100 times cast
80%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.