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Hawkeye, Master Marksman card art
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Hawkeye, Master Marksman

{1} {R} · Legendary Creature — Human Archer Hero · Marvel Super Heroes (MSH)
0%
Decklist Inclusion
Times Brought
100
Decks Running
39
In Decks
120
Decklist Inclusion
0%
Format
Card text
Hawkeye, Master Marksman card

Hawkeye, Master Marksman

{1} {R}
Legendary Creature — Human Archer Hero
Reach, first strike Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many — • Net — Target creature can't block this turn. • Explosive — Hawkeye deals 2 damage to target player. • Boomerang — Discard a card, then draw a card.
2 / 2
Marvel Super Heroes (MSH) · Rare · Illustrated by Bachzim

Final zone distribution

25 instances
12.0%
Library
36.0%
Battlefield
24.0%
Graveyard
8.0%
Exile

The "good card" funnel

100 brought · 35 players
Brought to game
100
Ever drawn
23
Reached battlefield
18
Still on board at game end
9
≥ -22.2pp

Players who cast this card win 9% of the time (n=16) , vs 17% when it never left the library (n=67).

Observed gap -7.2pp; 95% confidence interval -22.2pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

18 of 100 times cast 18%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.