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Part of Marvel Super Heroes
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Legendary Creature — Human Archer Hero
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Marvel Super Heroes (MSH)
Live Play Data
Hawkeye, Master Marksman
0%
Live Inclusion
Times Brought
277
Decks Running
100
Median Cast Turn
5
Drawn → Played
77%
Format
First-cast turn
n=55
0%
T1
31%
T2
7%
T3
9%
T4
11%
T5
35%
T6-9
7%
T10+
Median
5
P25
2
· P75
7
· max
12
On curve
31%
(17 / 55 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
277 brought · 97 playersBrought to game
277
Ever drawn
65
Reached battlefield
50
Still on board at game end
21
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.0pp
Players who cast this card win 15% of the time (n=43) , vs 17% when it never left the library (n=191).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.7pp; 95% confidence interval -14.0pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances5.4%
Library
28.4%
Battlefield
37.8%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
17 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
17 decks
-
3
Daredevil, Man Without Fear
8 decks
-
4
Director Nick Fury
4 decks
-
5
Captain Howler, Sea Scourge
3 decks
-
6
Red Hulk
3 decks
-
7
Hawkeye, Avenging Archer
2 decks
-
8
Ingris Stingerquill
2 decks
-
9
Jodah, the Unifier
2 decks
-
10
Setzer, Wandering Gambler
2 decks
Card text
Hawkeye, Master Marksman
Legendary Creature — Human Archer Hero
Reach, first strike
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay
up to three times. When you do, choose up to that many —
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
2 / 2
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Bachzim
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.