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Part of Marvel Super Heroes
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Legendary Creature — Human Archer Hero
·
Marvel Super Heroes (MSH)
Live Play Data
Hawkeye, Young Avenger
1%
Live Inclusion
Times Brought
349
Decks Running
147
Median Cast Turn
6.0
Drawn → Played
58%
Format
First-cast turn
n=46
0%
T1
4%
T2
2%
T3
13%
T4
28%
T5
41%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
20%
(6 / 46 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
349 brought · 130 playersBrought to game
349
Ever drawn
73
Reached battlefield
42
Still on board at game end
22
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.7pp
Players who cast this card win 22% of the time (n=38) , vs 26% when it never left the library (n=237).
When players drew this card but left it in hand, they won 21% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.7pp; 95% confidence interval -17.7pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances7.8%
Library
28.6%
Battlefield
29.9%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Ingris Stingerquill
13 decks
-
2
Norin the Wary
10 decks
-
3
Jaws, Relentless Predator
9 decks
-
4
Daredevil, Fearless Fighter
6 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
5 decks
-
6
Nekusar, the Mindrazer
4 decks
-
7
The Fantastic Four
4 decks
-
8
Captain America, Team Leader
3 decks
-
9
Daredevil, Man Without Fear
3 decks
-
10
Ragost, Deft Gastronaut
3 decks
Card text
Hawkeye, Young Avenger
Legendary Creature — Human Archer Hero
Reach
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
2 / 4
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Darius Zablockis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.