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Part of Marvel Super Heroes
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Legendary Creature — Human Archer Hero
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Marvel Super Heroes (MSH)
Live Play Data
Hawkeye, Young Avenger
1%
Live Inclusion
Times Brought
208
Decks Running
97
Median Cast Turn
6
Drawn → Played
50%
Format
First-cast turn
n=23
0%
T1
4%
T2
0%
T3
17%
T4
26%
T5
39%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
22%
(4 / 23 cast on T4)
The "good card" funnel
208 brought · 87 playersBrought to game
208
Ever drawn
42
Reached battlefield
21
Still on board at game end
12
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.4pp
Players who cast this card win 21% of the time (n=21) , vs 23% when it never left the library (n=144).
When players drew this card but left it in hand, they won 20% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -19.4pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances6.5%
Library
26.1%
Battlefield
26.1%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Norin the Wary
7 decks
-
2
Daredevil, Fearless Fighter
4 decks
-
3
Jaws, Relentless Predator
4 decks
-
4
Ingris Stingerquill
3 decks
-
5
Nekusar, the Mindrazer
3 decks
-
6
Thor, God of Thunder
3 decks
-
7
Bruce Banner // The Incredible Hulk
2 decks
-
8
Captain America, Team Leader
2 decks
-
9
Daredevil, Man Without Fear
2 decks
-
10
Gev, Scaled Scorch
2 decks
Card text
Hawkeye, Young Avenger
Legendary Creature — Human Archer Hero
Reach
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
2 / 4
Marvel Super Heroes (MSH)
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Uncommon
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Illustrated by Darius Zablockis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.