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Part of Reality Fracture
·
Creature — Elf Artificer // Sorcery
·
Reality Fracture (FRA)
Card Preview
Heartwood Crafter // Soul Tether
0%
Decklist Inclusion
Times Brought
81
Decks Running
38
In Decks
101
Decklist Inclusion
0%
Format
Card text
Heartwood Crafter
Creature — Elf Artificer
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
: Add
. This mana can't be spent to cast spells from your hand.
1 / 1
Soul Tether
Sorcery
Create a Heartwood token. (It's a red and green artifact with "
: Add
or
.")
Reality Fracture (FRA)
·
Uncommon
·
Illustrated by Anastasia Ovchinnikova
Final zone distribution
25 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Codie, Ravenous Codex
18 decks
-
2
Aerid Konstrari
13 decks
-
3
Tam, the Possibility
2 decks
-
4
Animar, Soul of Elements
1 decks
-
5
Bello, Bard of the Brambles
1 decks
-
6
Codie, Vociferous Codex
1 decks
-
7
Karn, Gilded Guardian
1 decks
-
8
Roxanne, Starfall Savant
1 decks
The "good card" funnel
81 brought · 34 playersBrought to game
81
Ever drawn
23
Reached battlefield
21
Still on board at game end
9
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.6pp
Players who cast this card win 29% of the time (n=18) , vs 23% when it never left the library (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -16.6pp to +29.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
24%
T1
19%
T2
0%
T3
10%
T4
19%
T5
24%
T6-9
5%
T10+
Median
4
P25
2
· P75
6
· max
10
On curve
24%
(5 / 21 cast on T1)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.