Live Play Data
Heat Shimmer
1%
Live Inclusion
Times Brought
239
Decks Running
125
Median Cast Turn
6.0
Drawn → Played
55%
Format
First-cast turn
n=22
0%
T1
5%
T2
14%
T3
0%
T4
27%
T5
32%
T6-9
23%
T10+
Median
6.0
P25
5
· P75
9
· max
12
On curve
18%
(3 / 22 cast on T3)
Cast same turn as drawn
43%
The "good card" funnel
239 brought · 117 playersBrought to game
239
Ever drawn
40
Reached battlefield
22
Still on board at game end
1
≥ -22.2pp
Players who cast this card win 21% of the time (n=20) , vs 26% when it never left the library (n=164).
When players drew this card but left it in hand, they won 19% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.3pp; 95% confidence interval -22.2pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances2.2%
Library
2.2%
Battlefield
50.0%
Graveyard
15.2%
Exile
Commanders that played this card
in tracked games-
1
Etali, Primal Conqueror // Etali, Primal Sickness
39 decks
-
2
Deadpool, Trading Card
17 decks
-
3
The Master, Multiplied
5 decks
-
4
Zada, Hedron Grinder
5 decks
-
5
Kardur, Doomscourge
4 decks
-
6
Krenko, Mob Boss
3 decks
-
7
Obeka, Brute Chronologist
3 decks
-
8
Smaug, Wicked Worm
3 decks
-
9
Balefang the Unslayable
2 decks
-
10
Bello, Bard of the Brambles
2 decks
Card text
Heat Shimmer
Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
Double Masters (2XM)
·
Rare
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.