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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Heliod's Intervention
2%
Live Inclusion
Times Brought
626
Decks Running
332
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=75
0%
T1
0%
T2
0%
T3
8%
T4
11%
T5
57%
T6-9
24%
T10+
Median
7
P25
6
· P75
9
· max
17
Cast same turn as drawn
32%
The "good card" funnel
626 brought · 300 playersBrought to game
626
Ever drawn
138
Reached battlefield
75
Still on board at game end
7
≥ -12.9pp
Players who cast this card win 21% of the time (n=71) , vs 23% when it never left the library (n=412).
When players drew this card but left it in hand, they won 31% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.6pp; 95% confidence interval -12.9pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
155 instances3.9%
Library
4.5%
Battlefield
45.2%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
45 decks
-
2
Hope Estheim
30 decks
-
3
Olivia, Opulent Outlaw
15 decks
-
4
Oloro, Ageless Ascetic
11 decks
-
5
Bre of Clan Stoutarm
9 decks
-
6
Go-Shintai of Life's Origin
9 decks
-
7
Hinata, Dawn-Crowned
9 decks
-
8
Will, Scion of Peace
8 decks
-
9
Anti-Venom, Horrifying Healer
7 decks
-
10
Arcades, the Strategist
7 decks
Card text
Heliod's Intervention
Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.