collections_bookmark
Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Heliod's Intervention
2%
Live Inclusion
Times Brought
928
Decks Running
456
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=112
0%
T1
0%
T2
2%
T3
7%
T4
12%
T5
59%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
8
· max
17
Cast same turn as drawn
29%
The "good card" funnel
928 brought · 404 playersBrought to game
928
Ever drawn
201
Reached battlefield
112
Still on board at game end
7
≥ -8.8pp
Players who cast this card win 23% of the time (n=104) , vs 24% when it never left the library (n=602).
When players drew this card but left it in hand, they won 30% (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -8.8pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
226 instances4.0%
Library
3.1%
Battlefield
50.4%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
60 decks
-
2
Hope Estheim
44 decks
-
3
Olivia, Opulent Outlaw
18 decks
-
4
Kwia Vigorbloom
15 decks
-
5
Oloro, Ageless Ascetic
14 decks
-
6
Hinata, Dawn-Crowned
13 decks
-
7
Will, Scion of Peace
12 decks
-
8
Bre of Clan Stoutarm
11 decks
-
9
Go-Shintai of Life's Origin
10 decks
-
10
Y'shtola, Night's Blessed
10 decks
Card text
Heliod's Intervention
Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.