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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Heliod's Intervention
Times Brought
630
Decks Running
305
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Heliod's Intervention
Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Daarken
Final zone distribution
124 instances2.4%
Library
4.8%
Battlefield
48.4%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
58 decks
-
2
Hope Estheim
28 decks
-
3
Olivia, Opulent Outlaw
22 decks
-
4
Will, Scion of Peace
14 decks
-
5
Go-Shintai of Life's Origin
10 decks
-
6
Bre of Clan Stoutarm
9 decks
-
7
Kwia Vigorbloom
8 decks
-
8
Oloro, Ageless Ascetic
8 decks
-
9
Heliod, Sun-Crowned
7 decks
-
10
Lathiel, the Bounteous Dawn
7 decks
The "good card" funnel
630 brought · 278 playersBrought to game
630
Ever drawn
115
Reached battlefield
56
Still on board at game end
6
≥ -4.7pp
Players who cast this card win 27% of the time (n=47) , vs 24% when it never left the library (n=370).
When players drew this card but left it in hand, they won 31% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -4.7pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
0%
T1
0%
T2
5%
T3
11%
T4
13%
T5
48%
T6-9
23%
T10+
Median
8.0
P25
5
· P75
9
· max
16
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.