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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Heliod's Intervention
Times Brought
243
Decks Running
130
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Heliod's Intervention
Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Daarken
Final zone distribution
49 instances4.1%
Library
2.0%
Battlefield
44.9%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
25 decks
-
2
Hope Estheim
14 decks
-
3
Olivia, Opulent Outlaw
9 decks
-
4
Bre of Clan Stoutarm
5 decks
-
5
Will, Scion of Peace
5 decks
-
6
Y'shtola, Night's Blessed
5 decks
-
7
Go-Shintai of Life's Origin
4 decks
-
8
Oloro, Ageless Ascetic
4 decks
-
9
Betor, Ancestor's Voice
3 decks
-
10
Bilbo, Birthday Celebrant
3 decks
The "good card" funnel
243 brought · 123 playersBrought to game
243
Ever drawn
45
Reached battlefield
20
Still on board at game end
1
≥ -6.5pp
Players who cast this card win 28% of the time (n=18) , vs 22% when it never left the library (n=147).
When players drew this card but left it in hand, they won 38% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.3pp; 95% confidence interval -6.5pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
0%
T4
20%
T5
50%
T6-9
25%
T10+
Median
7.5
P25
6
· P75
10
· max
16
Cast same turn as drawn
35%
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.