format_list_numbered
#17 white tutor
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Creature — Human Cleric
·
Theros Beyond Death (THB)
Live Play Data
Heliod's Pilgrim
1%
Live Inclusion
Times Brought
468
Decks Running
209
Median Cast Turn
5
Drawn → Played
68%
Format
First-cast turn
n=75
0%
T1
8%
T2
16%
T3
12%
T4
20%
T5
33%
T6-9
11%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
24%
(12 / 75 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
468 brought · 200 playersBrought to game
468
Ever drawn
111
Reached battlefield
75
Still on board at game end
29
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 32% of the time (n=66) , vs 24% when it never left the library (n=293).
When players drew this card but left it in hand, they won 15% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -4.0pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
119 instances1.7%
Library
24.4%
Battlefield
43.7%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Eriette of the Charmed Apple
37 decks
-
2
Light-Paws, Emperor's Voice
30 decks
-
3
Anti-Venom, Horrifying Healer
15 decks
-
4
Sythis, Harvest's Hand
12 decks
-
5
Uril, the Miststalker
12 decks
-
6
Killian, Decisive Mentor
9 decks
-
7
Bruna, Light of Alabaster
6 decks
-
8
Zur the Enchanter
6 decks
-
9
Cass, Hand of Vengeance
5 decks
-
10
Eriette, the Beguiler
5 decks
Card text
Heliod's Pilgrim
Creature — Human Cleric
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 / 2
Theros Beyond Death (THB)
·
Common
·
Illustrated by Micah Epstein
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.