Live Play Data
Heliod's Pilgrim
1%
Live Inclusion
Times Brought
330
Decks Running
154
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=52
4%
T1
10%
T2
10%
T3
10%
T4
15%
T5
42%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
7
· max
13
On curve
23%
(5 / 52 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
330 brought · 148 playersBrought to game
330
Ever drawn
76
Reached battlefield
52
Still on board at game end
23
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.8pp
Players who cast this card win 37% of the time (n=46) , vs 23% when it never left the library (n=210).
When players drew this card but left it in hand, they won 17% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.1pp; 95% confidence interval -0.8pp to +29.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
81 instances1.2%
Library
28.4%
Battlefield
40.7%
Graveyard
3.7%
Exile
Commanders that played this card
in tracked games-
1
Eriette of the Charmed Apple
28 decks
-
2
Light-Paws, Emperor's Voice
19 decks
-
3
Uril, the Miststalker
12 decks
-
4
Anti-Venom, Horrifying Healer
9 decks
-
5
Killian, Decisive Mentor
9 decks
-
6
Sythis, Harvest's Hand
8 decks
-
7
Bruna, Light of Alabaster
5 decks
-
8
Cass, Hand of Vengeance
4 decks
-
9
Eriette, the Beguiler
4 decks
-
10
Zur the Enchanter
4 decks
Card text
Heliod's Pilgrim
Creature — Human Cleric
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 / 2
Theros Beyond Death (THB)
·
Common
·
Illustrated by Micah Epstein
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.