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Part of Fallout
: Add
.
,
: You get
(an energy counter).
,
, Pay X
, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
Live Play Data
HELIOS One
Land
·
Fallout (PIP)
0%
Live Inclusion
Times Brought
128
Decks Running
70
Median Cast Turn
7
Drawn → Played
81%
Format
First-cast turn
n=25
8%
T1
8%
T2
12%
T3
0%
T4
8%
T5
52%
T6-9
12%
T10+
Median
7
P25
3
· P75
7
· max
13
Cast same turn as drawn
65%
The "good card" funnel
128 brought · 68 playersBrought to game
128
Ever drawn
31
Reached battlefield
25
Still on board at game end
19
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.8pp
Players who cast this card win 13% of the time (n=24) , vs 13% when it never left the library (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.6pp; 95% confidence interval -13.8pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances3.0%
Library
57.6%
Battlefield
21.2%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
28 decks
-
2
Liberty Prime, Recharged
12 decks
-
3
Satya, Aetherflux Genius
11 decks
-
4
Saheeli, Radiant Creator
6 decks
-
5
Rex, Cyber-Hound
3 decks
- 6 Karn, Legacy Reforged 2 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
1 decks
- 8 Krang, Utrom Warlord 1 decks
-
9
Muddle, the Ever-Changing
1 decks
-
10
Nissa, Worldsoul Speaker
1 decks
Card text
HELIOS One
Land
Fallout (PIP)
·
Rare
·
Illustrated by Brian Valeza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.