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Part of Fallout
: Add
.
,
: You get
(an energy counter).
,
, Pay X
, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
Live Play Data
HELIOS One
Land
·
Fallout (PIP)
0%
Live Inclusion
Times Brought
172
Decks Running
93
Median Cast Turn
6
Drawn → Played
78%
Format
First-cast turn
n=35
11%
T1
11%
T2
11%
T3
3%
T4
11%
T5
40%
T6-9
11%
T10+
Median
6
P25
3
· P75
7
· max
13
Cast same turn as drawn
63%
The "good card" funnel
172 brought · 91 playersBrought to game
172
Ever drawn
45
Reached battlefield
35
Still on board at game end
28
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.9pp
Players who cast this card win 15% of the time (n=33) , vs 15% when it never left the library (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.0pp; 95% confidence interval -12.9pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances2.1%
Library
59.6%
Battlefield
19.1%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
37 decks
-
2
Liberty Prime, Recharged
16 decks
-
3
Satya, Aetherflux Genius
15 decks
-
4
Saheeli, Radiant Creator
8 decks
-
5
Rex, Cyber-Hound
4 decks
- 6 Karn, Legacy Reforged 2 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
1 decks
- 8 Krang, Utrom Warlord 1 decks
-
9
Lumra, Bellow of the Woods
1 decks
-
10
Muddle, the Ever-Changing
1 decks
Card text
HELIOS One
Land
Fallout (PIP)
·
Rare
·
Illustrated by Brian Valeza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.