collections_bookmark Part of Fallout
HELIOS One card art
Live Play Data

HELIOS One

Land · Fallout (PIP)
0%
Live Inclusion
Times Brought
128
Decks Running
70
Median Cast Turn
7
Drawn → Played
81%
Format

First-cast turn

n=25
8%
T1
8%
T2
12%
T3
0%
T4
8%
T5
52%
T6-9
12%
T10+
Median 7 P25 3 · P75 7 · max 13
Cast same turn as drawn 65%

The "good card" funnel

128 brought · 68 players
Brought to game
128
Ever drawn
31
Reached battlefield
25
Still on board at game end
19

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.8pp

Players who cast this card win 13% of the time (n=24) , vs 13% when it never left the library (n=80).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.6pp; 95% confidence interval -13.8pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

33 instances
3.0%
Library
57.6%
Battlefield
21.2%
Graveyard
6.1%
Exile

Commanders that played this card

in tracked games
Card text
HELIOS One card

HELIOS One

Land
{T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
Fallout (PIP) · Rare · Illustrated by Brian Valeza

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.