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Part of Final Fantasy
·
Creature — Dragon
·
The List (PLST)
Live Play Data
Hellkite Tyrant
4%
Live Inclusion
Times Brought
2564
Decks Running
988
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=361
1%
T1
1%
T2
2%
T3
8%
T4
17%
T5
58%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
18
On curve
49%
(72 / 361 cast on T6)
Cast same turn as drawn
32%
The "good card" funnel
2565 brought · 847 playersBrought to game
2565
Ever drawn
585
Reached battlefield
361
Still on board at game end
183
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.8pp
Players who cast this card win 33% of the time (n=334) , vs 24% when it never left the library (n=1664).
When players drew this card but left it in hand, they won 19% (n=204).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval +3.8pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
644 instances3.9%
Library
28.4%
Battlefield
28.6%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
124 decks
-
2
Kaalia of the Vast
90 decks
-
3
Smaug the Impenetrable
67 decks
-
4
The Ur-Dragon
59 decks
-
5
Smaug the Magnificent
47 decks
-
6
Jaws, Relentless Predator
31 decks
-
7
Aerid Konstrari
26 decks
-
8
Thorin, King of Durin's Folk
24 decks
-
9
Knuckles the Echidna
23 decks
-
10
Ureni of the Unwritten
22 decks
Card text
Hellkite Tyrant
Creature — Dragon
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
6 / 5
The List (PLST)
·
Rare
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Illustrated by Aleksi Briclot
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.