Live Play Data
Helm of the Ghastlord
2%
Live Inclusion
Times Brought
488
Decks Running
230
Median Cast Turn
7.0
Drawn → Played
51%
Format
First-cast turn
n=70
0%
T1
0%
T2
4%
T3
9%
T4
16%
T5
57%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
13%
(6 / 70 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
489 brought · 211 playersBrought to game
489
Ever drawn
137
Reached battlefield
70
Still on board at game end
32
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 42% of the time (n=62) , vs 23% when it never left the library (n=280).
When players drew this card but left it in hand, they won 26% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.6pp; 95% confidence interval +5.9pp to +31.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
149 instances4.7%
Library
21.5%
Battlefield
32.9%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
207 decks
-
2
Nekusar, the Mindrazer
8 decks
-
3
Jin Sakai, Ghost of Tsushima
2 decks
-
4
Kotis, the Fangkeeper
2 decks
-
5
Aminatou, Veil Piercer
1 decks
-
6
Indominus Rex, Alpha
1 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
1 decks
-
8
Niv-Mizzet Reborn
1 decks
-
9
Norman Osborn // Green Goblin
1 decks
-
10
Obyra, Dreaming Duelist
1 decks
Card text
Helm of the Ghastlord
Enchantment — Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Shadowmoor (SHM)
·
Common
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.