Card Preview
Helm of the Ghastlord
0%
Decklist Inclusion
Times Brought
178
Decks Running
97
In Decks
496
Decklist Inclusion
0%
Format
Card text
Helm of the Ghastlord
Enchantment — Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Shadowmoor (SHM)
·
Common
·
Illustrated by Franz Vohwinkel
Final zone distribution
57 instances7.0%
Library
22.8%
Battlefield
26.3%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
90 decks
-
2
Nekusar, the Mindrazer
4 decks
-
3
Jin Sakai, Ghost of Tsushima
1 decks
-
4
Kotis, the Fangkeeper
1 decks
-
5
Oona, Queen of the Fae
1 decks
The "good card" funnel
178 brought · 90 playersBrought to game
178
Ever drawn
55
Reached battlefield
29
Still on board at game end
13
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 52% of the time (n=28) , vs 29% when it never left the library (n=97).
When players drew this card but left it in hand, they won 31% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +22.7pp; 95% confidence interval +2.3pp to +43.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
0%
T3
3%
T4
10%
T5
69%
T6-9
17%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
3%
(1 / 29 cast on T4)
Cast same turn as drawn
32%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.