Live Play Data
Helm of the Ghastlord
2%
Live Inclusion
Times Brought
297
Decks Running
149
Median Cast Turn
7.0
Drawn → Played
48%
Format
First-cast turn
n=42
0%
T1
0%
T2
2%
T3
5%
T4
10%
T5
64%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
7%
(2 / 42 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
297 brought · 141 playersBrought to game
297
Ever drawn
88
Reached battlefield
42
Still on board at game end
21
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.8pp
Players who cast this card win 45% of the time (n=38) , vs 25% when it never left the library (n=162).
When players drew this card but left it in hand, they won 31% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.7pp; 95% confidence interval +3.8pp to +37.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances4.2%
Library
22.1%
Battlefield
30.5%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
137 decks
-
2
Nekusar, the Mindrazer
4 decks
-
3
Jin Sakai, Ghost of Tsushima
2 decks
-
4
Kotis, the Fangkeeper
2 decks
-
5
Niv-Mizzet Reborn
1 decks
-
6
Obyra, Dreaming Duelist
1 decks
-
7
Oona, Queen of the Fae
1 decks
-
8
Queza, Augur of Agonies
1 decks
Card text
Helm of the Ghastlord
Enchantment — Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Shadowmoor (SHM)
·
Common
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.