Card Preview
Hermit Druid
1%
Decklist Inclusion
Times Brought
204
Decks Running
118
In Decks
867
Decklist Inclusion
1%
Format
Card text
Hermit Druid
Creature — Human Druid
1 / 1
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Bryan Sola
Final zone distribution
84 instances3.6%
Library
25.0%
Battlefield
45.2%
Graveyard
11.9%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
14 decks
-
2
Betor, Ancestor's Voice
9 decks
-
3
Thranduil, the Elvenking
8 decks
-
4
Muldrotha, the Gravetide
7 decks
-
5
Coram, the Undertaker
5 decks
-
6
Disa the Restless
5 decks
-
7
The Beamtown Bullies
5 decks
-
8
The Necrobloom
5 decks
-
9
Sin, Spira's Punishment
4 decks
-
10
The Mimeoplasm
4 decks
The "good card" funnel
204 brought · 112 playersBrought to game
204
Ever drawn
57
Reached battlefield
38
Still on board at game end
21
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 26% of the time (n=34) , vs 15% when it never left the library (n=93).
When players drew this card but left it in hand, they won 21% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.0pp; 95% confidence interval -3.6pp to +27.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
8%
T1
29%
T2
8%
T3
16%
T4
8%
T5
24%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
6
· max
14
On curve
37%
(11 / 38 cast on T2)
Cast same turn as drawn
35%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.