Hermit Druid card art
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Hermit Druid

{1} {G} · Creature — Human Druid · Innistrad Remastered (INR)
1%
Decklist Inclusion
Times Brought
204
Decks Running
118
In Decks
867
Decklist Inclusion
1%
Format
Card text
Hermit Druid card

Hermit Druid

{1} {G}
Creature — Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1 / 1
Innistrad Remastered (INR) · Rare · Illustrated by Bryan Sola

Final zone distribution

84 instances
3.6%
Library
25.0%
Battlefield
45.2%
Graveyard
11.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

204 brought · 112 players
Brought to game
204
Ever drawn
57
Reached battlefield
38
Still on board at game end
21

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.6pp

Players who cast this card win 26% of the time (n=34) , vs 15% when it never left the library (n=93).

When players drew this card but left it in hand, they won 21% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +12.0pp; 95% confidence interval -3.6pp to +27.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
8%
T1
29%
T2
8%
T3
16%
T4
8%
T5
24%
T6-9
8%
T10+
Median 4.0 P25 2 · P75 6 · max 14
On curve 37% (11 / 38 cast on T2) Cast same turn as drawn 35%
38 of 100 times cast 38%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.