Live Play Data
Hermit Druid
1%
Live Inclusion
Times Brought
751
Decks Running
355
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=135
0%
T1
24%
T2
13%
T3
11%
T4
12%
T5
32%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
24%
(33 / 135 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
751 brought · 330 playersBrought to game
751
Ever drawn
187
Reached battlefield
135
Still on board at game end
69
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 29% of the time (n=121) , vs 20% when it never left the library (n=390).
When players drew this card but left it in hand, they won 37% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval +1.1pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
280 instances3.9%
Library
24.6%
Battlefield
48.2%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
36 decks
-
2
Teval, the Balanced Scale
36 decks
-
3
Thranduil, the Elvenking
25 decks
-
4
The Mycotyrant
18 decks
-
5
Muldrotha, the Gravetide
17 decks
-
6
Disa the Restless
13 decks
-
7
Coram, the Undertaker
12 decks
-
8
Sin, Spira's Punishment
11 decks
-
9
The Mimeoplasm
10 decks
-
10
The Necrobloom
10 decks
Card text
Hermit Druid
Creature — Human Druid
1 / 1
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Bryan Sola
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.