Hermit Druid
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Hermit Druid
Final zone distribution
155 instancesCommanders that played this card
in tracked games-
1
Muldrotha, the Gravetide
28 decks
-
2
Betor, Ancestor's Voice
25 decks
-
3
Teval, the Balanced Scale
22 decks
-
4
Thranduil, the Elvenking
15 decks
-
5
Coram, the Undertaker
8 decks
-
6
Sin, Spira's Punishment
8 decks
-
7
The Mycotyrant
8 decks
-
8
Nethroi, Apex of Death
7 decks
-
9
The Beamtown Bullies
7 decks
-
10
Sliver Overlord
6 decks
The "good card" funnel
501 brought · 202 playersOnce cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=80) , vs 25% when it never left the library (n=251).
When players drew this card but left it in hand, they won 18% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -0.8pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.