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Part of Fallout
·
Sorcery
·
Foundations (FDN)
Live Play Data
Heroic Reinforcements
1%
Live Inclusion
Times Brought
209
Decks Running
97
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
18%
T4
23%
T5
50%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
7
· max
10
On curve
18%
(4 / 22 cast on T4)
Cast same turn as drawn
10%
The "good card" funnel
209 brought · 95 playersBrought to game
209
Ever drawn
32
Reached battlefield
22
Still on board at game end
0
≥ -19.5pp
Players who cast this card win 35% of the time (n=21) , vs 35% when it never left the library (n=150).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -19.5pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances5.7%
Library
57.1%
Graveyard
14.3%
Exile
22.9%
Hand
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
42 decks
-
2
Winota, Joiner of Forces
13 decks
-
3
Neyali, Suns' Vanguard
8 decks
-
4
Aziza, Mage Tower Captain
5 decks
-
5
General Ferrous Rokiric
4 decks
-
6
Aurelia, the Warleader
3 decks
-
7
Commander Mustard
3 decks
-
8
Baird, Argivian Recruiter
2 decks
-
9
Craig Boone, Novac Guard
2 decks
-
10
Anim Pakal, Thousandth Moon
1 decks
Card text
Heroic Reinforcements
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and
this turn.)
Foundations (FDN)
·
Uncommon
·
Illustrated by Scott Murphy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.