collections_bookmark
Part of Fallout
·
Sorcery
·
Foundations (FDN)
Card Preview
Heroic Reinforcements
Times Brought
222
Decks Running
115
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Heroic Reinforcements
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and
this turn.)
Foundations (FDN)
·
Uncommon
·
Illustrated by Scott Murphy
Final zone distribution
47 instances10.6%
Battlefield
46.8%
Graveyard
4.3%
Exile
38.3%
Hand
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
57 decks
-
2
Neyali, Suns' Vanguard
13 decks
-
3
Winota, Joiner of Forces
11 decks
-
4
Aurelia, the Warleader
4 decks
-
5
Commander Mustard
4 decks
-
6
Arabella, Abandoned Doll
3 decks
-
7
Aragorn, the Uniter
2 decks
-
8
Aziza, Mage Tower Captain
2 decks
-
9
Baylen, the Haymaker
2 decks
-
10
General Ferrous Rokiric
2 decks
The "good card" funnel
222 brought · 114 playersBrought to game
222
Ever drawn
45
Reached battlefield
27
Still on board at game end
5
≥ -6.1pp
Players who cast this card win 27% of the time (n=16) , vs 20% when it never left the library (n=127).
When players drew this card but left it in hand, they won 22% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -6.1pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
4%
T1
0%
T2
15%
T3
7%
T4
19%
T5
41%
T6-9
15%
T10+
Median
6
P25
4
· P75
9
· max
14
On curve
26%
(2 / 27 cast on T4)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.