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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Heroic Return
1%
Live Inclusion
Times Brought
368
Decks Running
218
Median Cast Turn
9.0
Drawn → Played
33%
Format
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
0%
T4
8%
T5
58%
T6-9
35%
T10+
Median
9.0
P25
7
· P75
11
· max
21
On curve
23%
(4 / 26 cast on T6)
Cast same turn as drawn
16%
The "good card" funnel
368 brought · 209 playersBrought to game
368
Ever drawn
80
Reached battlefield
26
Still on board at game end
4
≥ -16.2pp
Players who cast this card win 23% of the time (n=25) , vs 23% when it never left the library (n=228).
When players drew this card but left it in hand, they won 24% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.4pp; 95% confidence interval -16.2pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
85 instances4.7%
Library
4.7%
Battlefield
32.9%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
202 decks
-
2
Director Nick Fury
7 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
4
Captain Marvel, Apex Avenger
1 decks
-
5
Jennifer Walters // The Sensational She-Hulk
1 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
1 decks
-
7
Miles Morales // Ultimate Spider-Man
1 decks
-
8
Mog, Moogle Warrior
1 decks
-
9
The Queen of Dale
1 decks
-
10
The Sentry, Golden Guardian
1 decks
Card text
Heroic Return
Instant
This spell costs
less to cast if a creature is attacking you.
Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by David Seeley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.