Heronblade Elite card art
Live Play Data

Heronblade Elite

{2} {G} · Creature — Human Warrior · Midnight Hunt Commander (MIC)
1%
Live Inclusion
Times Brought
245
Decks Running
107
Median Cast Turn
5.0
Drawn → Played
79%
Format

First-cast turn

n=42
0%
T1
7%
T2
24%
T3
14%
T4
10%
T5
36%
T6-9
10%
T10+
Median 5.0 P25 3 · P75 6 · max 13
On curve 31% (10 / 42 cast on T3) Cast same turn as drawn 39%

The "good card" funnel

245 brought · 98 players
Brought to game
245
Ever drawn
53
Reached battlefield
42
Still on board at game end
23

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.1pp

Players who cast this card win 37% of the time (n=39) , vs 21% when it never left the library (n=164).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.1pp; 95% confidence interval -0.1pp to +30.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

62 instances
4.8%
Library
37.1%
Battlefield
32.3%
Graveyard
9.7%
Exile

Commanders that played this card

in tracked games
Card text
Heronblade Elite card

Heronblade Elite

{2} {G}
Creature — Human Warrior
Vigilance Whenever another Human you control enters, put a +1/+1 counter on this creature. {T}: Add X mana of any one color, where X is this creature's power.
1 / 1
Midnight Hunt Commander (MIC) · Rare · Illustrated by Yigit Koroglu

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.