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Part of Lorwyn Eclipsed
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Creature — Goblin Sorcerer
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Lorwyn Eclipsed (ECL)
Live Play Data
Hexing Squelcher
6%
Live Inclusion
Times Brought
1434
Decks Running
641
Median Cast Turn
4
Drawn → Played
76%
Format
First-cast turn
n=263
6%
T1
21%
T2
11%
T3
13%
T4
14%
T5
29%
T6-9
6%
T10+
Median
4
P25
2
· P75
7
· max
17
On curve
27%
(55 / 263 cast on T2)
Cast same turn as drawn
47%
The "good card" funnel
1434 brought · 490 playersBrought to game
1434
Ever drawn
344
Reached battlefield
263
Still on board at game end
158
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +-0.0pp
Players who cast this card win 35% of the time (n=234) , vs 29% when it never left the library (n=906).
When players drew this card but left it in hand, they won 26% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval +-0.0pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
380 instances4.5%
Library
41.6%
Battlefield
27.1%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
54 decks
-
2
Vivi Ornitier
25 decks
-
3
Smaug the Impenetrable
19 decks
-
4
Etali, Primal Conqueror // Etali, Primal Sickness
15 decks
-
5
Valgavoth, Harrower of Souls
14 decks
-
6
Fire Lord Azula
13 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
11 decks
-
8
Rograkh, Son of Rohgahh
11 decks
-
9
Winota, Joiner of Forces
11 decks
-
10
Lorehold, the Historian
9 decks
Card text
Hexing Squelcher
Creature — Goblin Sorcerer
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
2 / 2
Lorwyn Eclipsed (ECL)
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Rare
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Illustrated by Matt Stewart
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.