Hexing Squelcher
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
177 instancesCommanders that played this card
in tracked games-
1
Krenko, Mob Boss
33 decks
-
2
Vivi Ornitier
20 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
13 decks
-
4
Zada, Hedron Grinder
9 decks
-
5
Fire Lord Azula
8 decks
-
6
Najeela, the Blade-Blossom
8 decks
-
7
Winota, Joiner of Forces
8 decks
-
8
Flubs, the Fool
7 decks
-
9
Rograkh, Son of Rohgahh
7 decks
-
10
Smaug the Magnificent
7 decks
The "good card" funnel
767 brought · 324 playersOnce cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=91) , vs 27% when it never left the library (n=458).
When players drew this card but left it in hand, they won 26% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.0pp; 95% confidence interval -3.4pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=110Full analysis unlocks as more games are tracked. Stats refresh nightly.