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Hideous Taskmaster card art
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Hideous Taskmaster

{6} {R} · Creature — Eldrazi · Modern Horizons 3 Commander (M3C)
Times Brought
388
Decks Running
162
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hideous Taskmaster card

Hideous Taskmaster

{6} {R}
Creature — Eldrazi
Devoid (This card has no color.) When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn. Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
7 / 2
Modern Horizons 3 Commander (M3C) · Rare · Illustrated by Helge C. Balzer

Final zone distribution

86 instances
39.5%
Battlefield
17.4%
Graveyard
7.0%
Exile
36.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

388 brought · 164 players
Brought to game
388
Ever drawn
80
Reached battlefield
51
Still on board at game end
34

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.9pp

Players who cast this card win 35% of the time (n=39) , vs 26% when it never left the library (n=236).

When players drew this card but left it in hand, they won 22% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.9pp; 95% confidence interval +0.9pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=51
0%
T1
2%
T2
0%
T3
4%
T4
22%
T5
61%
T6-9
12%
T10+
Median 6 P25 5 · P75 8 · max 14
On curve 69% (8 / 51 cast on T7) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.