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Part of Modern Horizons 3
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Creature — Eldrazi
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Modern Horizons 3 Commander (M3C)
Card Preview
Hideous Taskmaster
Times Brought
159
Decks Running
60
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hideous Taskmaster
Creature — Eldrazi
Devoid (This card has no color.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
7 / 2
Modern Horizons 3 Commander (M3C)
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Rare
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Illustrated by Helge C. Balzer
Final zone distribution
37 instances32.4%
Battlefield
24.3%
Graveyard
2.7%
Exile
40.5%
Hand
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
46 decks
-
2
Gilanra, Caller of Wirewood
6 decks
-
3
Animar, Soul of Elements
3 decks
-
4
Radha, Heir to Keld
2 decks
-
5
Ruby, Daring Tracker
2 decks
-
6
Azlask, the Swelling Scourge
1 decks
-
7
Goro-Goro, Disciple of Ryusei
1 decks
-
8
Maular, the Next Evolution
1 decks
-
9
Ognis, the Dragon's Lash
1 decks
-
10
Rakdos, Lord of Riots
1 decks
The "good card" funnel
159 brought · 63 playersBrought to game
159
Ever drawn
34
Reached battlefield
21
Still on board at game end
12
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 30% of the time (n=15) , vs 23% when it never left the library (n=95).
Observed gap +6.6pp; 95% confidence interval -7.2pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
0%
T4
29%
T5
52%
T6-9
19%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
62%
(4 / 21 cast on T7)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.