Live Play Data
High Fae Trickster
3%
Live Inclusion
Times Brought
1040
Decks Running
512
Median Cast Turn
6.0
Drawn → Played
55%
Format
First-cast turn
n=142
2%
T1
2%
T2
6%
T3
10%
T4
19%
T5
51%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
20%
(14 / 142 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
1040 brought · 447 playersBrought to game
1040
Ever drawn
260
Reached battlefield
142
Still on board at game end
76
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.9pp
Players who cast this card win 39% of the time (n=125) , vs 27% when it never left the library (n=640).
When players drew this card but left it in hand, they won 33% (n=110).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.5pp; 95% confidence interval +3.9pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
293 instances5.5%
Library
25.9%
Battlefield
30.0%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
51 decks
-
2
Fire Lord Azula
47 decks
-
3
Alela, Cunning Conqueror
44 decks
-
4
Maralen, Fae Ascendant
36 decks
-
5
Kinnan, Bonder Prodigy
30 decks
-
6
Ms. Bumbleflower
21 decks
-
7
Zimone, Infinite Analyst
19 decks
-
8
Helga, Skittish Seer
16 decks
-
9
Sonic the Hedgehog
14 decks
-
10
Glarb, Calamity's Augur
11 decks
Card text
High Fae Trickster
Creature — Faerie Wizard
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
4 / 2
Foundations (FDN)
·
Rare
·
Illustrated by Justyna Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.