Live Play Data
High Fae Trickster
3%
Live Inclusion
Times Brought
1399
Decks Running
656
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=201
1%
T1
2%
T2
5%
T3
10%
T4
19%
T5
52%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
19%
(21 / 201 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
1399 brought · 571 playersBrought to game
1399
Ever drawn
353
Reached battlefield
201
Still on board at game end
105
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.8pp
Players who cast this card win 38% of the time (n=182) , vs 26% when it never left the library (n=850).
When players drew this card but left it in hand, they won 34% (n=143).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.9pp; 95% confidence interval +4.8pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
407 instances4.7%
Library
25.8%
Battlefield
31.4%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
68 decks
-
2
Fire Lord Azula
59 decks
-
3
Alela, Cunning Conqueror
52 decks
-
4
Maralen, Fae Ascendant
49 decks
-
5
Kinnan, Bonder Prodigy
32 decks
-
6
Ms. Bumbleflower
29 decks
-
7
Zimone, Infinite Analyst
25 decks
-
8
Helga, Skittish Seer
22 decks
-
9
Sonic the Hedgehog
19 decks
-
10
Glarb, Calamity's Augur
15 decks
Card text
High Fae Trickster
Creature — Faerie Wizard
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
4 / 2
Foundations (FDN)
·
Rare
·
Illustrated by Justyna Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.