Live Play Data
High Fae Trickster
3%
Live Inclusion
Times Brought
736
Decks Running
377
Median Cast Turn
6.0
Drawn → Played
58%
Format
First-cast turn
n=104
2%
T1
3%
T2
3%
T3
11%
T4
20%
T5
53%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
18%
(11 / 104 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
736 brought · 329 playersBrought to game
736
Ever drawn
178
Reached battlefield
104
Still on board at game end
56
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.9pp
Players who cast this card win 41% of the time (n=92) , vs 28% when it never left the library (n=462).
When players drew this card but left it in hand, they won 33% (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.0pp; 95% confidence interval +2.9pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
205 instances3.9%
Library
27.3%
Battlefield
33.2%
Graveyard
11.2%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
41 decks
-
2
Y'shtola, Night's Blessed
39 decks
-
3
Maralen, Fae Ascendant
32 decks
-
4
Alela, Cunning Conqueror
28 decks
-
5
Kinnan, Bonder Prodigy
19 decks
-
6
Ms. Bumbleflower
16 decks
-
7
Zimone, Infinite Analyst
14 decks
-
8
Helga, Skittish Seer
12 decks
-
9
Sonic the Hedgehog
10 decks
-
10
Animar, Soul of Elements
6 decks
Card text
High Fae Trickster
Creature — Faerie Wizard
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
4 / 2
Foundations (FDN)
·
Rare
·
Illustrated by Justyna Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.