High Fae Trickster card art
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High Fae Trickster

{3} {U} · Creature — Faerie Wizard · Foundations (FDN)
Times Brought
452
Decks Running
235
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
High Fae Trickster card

High Fae Trickster

{3} {U}
Creature — Faerie Wizard
Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.
4 / 2
Foundations (FDN) · Rare · Illustrated by Justyna Dura

Final zone distribution

120 instances
39.2%
Battlefield
18.3%
Graveyard
6.7%
Exile
35.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

456 brought · 214 players
Brought to game
456
Ever drawn
109
Reached battlefield
67
Still on board at game end
47

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.8pp

Players who cast this card win 34% of the time (n=54) , vs 27% when it never left the library (n=248).

When players drew this card but left it in hand, they won 29% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.7pp; 95% confidence interval +0.8pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=67
0%
T1
1%
T2
12%
T3
12%
T4
10%
T5
45%
T6-9
19%
T10+
Median 6 P25 4 · P75 8 · max 17
On curve 25% (8 / 67 cast on T4) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.