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High Perfect Morcant card art
Live Play Data

High Perfect Morcant

{2} {B} {G} · Legendary Creature — Elf Noble · Lorwyn Eclipsed (ECL)
3%
Live Inclusion
Times Brought
184
Decks Running
86
Median Cast Turn
6.0
Drawn → Played
83%
Format

First-cast turn

n=40
0%
T1
0%
T2
8%
T3
8%
T4
15%
T5
55%
T6-9
15%
T10+
Median 6.0 P25 5 · P75 9 · max 12
On curve 15% (3 / 40 cast on T4) Cast same turn as drawn 50%

The "good card" funnel

184 brought · 82 players
Brought to game
184
Ever drawn
48
Reached battlefield
40
Still on board at game end
36

Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.6pp

Players who cast this card win 19% of the time (n=38) , vs 25% when it never left the library (n=93).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.5pp; 95% confidence interval -19.6pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

94 instances
4.3%
Library
38.3%
Battlefield
18.1%
Graveyard
5.3%
Exile

Commanders that played this card

in tracked games
Card text
High Perfect Morcant card

High Perfect Morcant

{2} {B} {G}
Legendary Creature — Elf Noble
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
Lorwyn Eclipsed (ECL) · Rare · Illustrated by Victor Adame Minguez

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.