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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Highway Robbery
0%
Live Inclusion
Times Brought
239
Decks Running
129
Median Cast Turn
6
Drawn → Played
71%
Format
First-cast turn
n=35
6%
T1
9%
T2
6%
T3
9%
T4
17%
T5
46%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
14
On curve
14%
(3 / 35 cast on T2)
Cast same turn as drawn
55%
The "good card" funnel
239 brought · 121 playersBrought to game
239
Ever drawn
49
Reached battlefield
35
Still on board at game end
3
≥ -19.3pp
Players who cast this card win 21% of the time (n=32) , vs 25% when it never left the library (n=155).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.9pp; 95% confidence interval -19.3pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances10.3%
Library
5.2%
Battlefield
62.1%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Ral, Monsoon Mage // Ral, Leyline Prodigy
8 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
7 decks
-
3
Magar of the Magic Strings
7 decks
-
4
Fire Lord Azula
5 decks
-
5
Hazezon, Shaper of Sand
4 decks
-
6
Alexios, Deimos of Kosmos
3 decks
-
7
Doctor Doom, King of Latveria
3 decks
-
8
Fire Lord Zuko
3 decks
-
9
Longshot, Rebel Bowman
3 decks
-
10
Prismari, the Inspiration
3 decks
Card text
Highway Robbery
Sorcery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot 
(You may pay 
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Scott Murphy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.