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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Highway Robbery
Times Brought
120
Decks Running
49
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Highway Robbery
Sorcery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot 
(You may pay 
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Scott Murphy
Final zone distribution
26 instances3.8%
Battlefield
76.9%
Graveyard
3.8%
Exile
15.4%
Hand
Commanders that played this card
in tracked games-
1
Ral, Monsoon Mage // Ral, Leyline Prodigy
13 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
3
Fire Lord Azula
3 decks
-
4
Magar of the Magic Strings
2 decks
-
5
Rivaz of the Claw
2 decks
-
6
Altaïr Ibn-La'Ahad
1 decks
-
7
Annie Flash, the Veteran
1 decks
-
8
Baylen, the Haymaker
1 decks
-
9
Bria, Riptide Rogue
1 decks
-
10
Chainer, Nightmare Adept
1 decks
The "good card" funnel
120 brought · 46 playersBrought to game
120
Ever drawn
24
Reached battlefield
15
Still on board at game end
1
≥ -2.2pp
Players who cast this card win 40% of the time (n=15) , vs 30% when it never left the library (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval -2.2pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.