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Hit the Mother Lode card art
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Hit the Mother Lode

{4} {R} {R} {R} · Sorcery · The Lost Caverns of Ixalan (LCI)
Times Brought
268
Decks Running
144
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hit the Mother Lode card

Hit the Mother Lode

{4} {R} {R} {R}
Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
The Lost Caverns of Ixalan (LCI) · Rare · Illustrated by Diego Gisbert

Final zone distribution

60 instances
1.7%
Library
8.3%
Battlefield
61.7%
Graveyard
8.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

268 brought · 137 players
Brought to game
268
Ever drawn
57
Reached battlefield
35
Still on board at game end
5
≥ -1.5pp

Players who cast this card win 35% of the time (n=23) , vs 26% when it never left the library (n=157).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.8pp; 95% confidence interval -1.5pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
3%
T1
3%
T2
0%
T3
14%
T4
20%
T5
54%
T6-9
6%
T10+
Median 6 P25 5 · P75 7 · max 10
On curve 77% (9 / 35 cast on T7) Cast same turn as drawn 56%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.