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Part of Tales of Middle-earth
·
Artifact
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Tales of Middle-earth Commander (LTC)
Live Play Data
Hithlain Rope
0%
Live Inclusion
Times Brought
339
Decks Running
197
Median Cast Turn
5.0
Drawn → Played
61%
Format
First-cast turn
n=48
0%
T1
33%
T2
10%
T3
2%
T4
15%
T5
35%
T6-9
4%
T10+
Median
5.0
P25
2
· P75
7
· max
17
On curve
33%
(16 / 48 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
339 brought · 188 playersBrought to game
339
Ever drawn
79
Reached battlefield
48
Still on board at game end
37
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 24% of the time (n=45) , vs 15% when it never left the library (n=221).
When players drew this card but left it in hand, they won 19% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval -3.0pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances2.3%
Library
43.0%
Battlefield
23.3%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
39 decks
-
2
Zedruu the Greathearted
30 decks
-
3
Iroh, Tea Master
23 decks
-
4
Garland, Royal Kidnapper
14 decks
-
5
Sam, Loyal Attendant
14 decks
-
6
Blim, Comedic Genius
12 decks
-
7
Zidane, Tantalus Thief
8 decks
-
8
Gluntch, the Bestower
5 decks
-
9
Kynaios and Tiro of Meletis
3 decks
-
10
River Song
3 decks
Card text
Hithlain Rope
Artifact
This artifact can't be sacrificed.
,
: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
,
: Draw a card. The player to your right gains control of this artifact.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Josu Solano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.