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Part of Tales of Middle-earth
: Add
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: Each player gains control of all creatures they own.
Live Play Data
Homeward Path
Land
·
Commander 2016 (C16)
2%
Live Inclusion
Times Brought
2800
Decks Running
1140
Median Cast Turn
5.0
Drawn → Played
72%
Format
First-cast turn
n=542
6%
T1
11%
T2
16%
T3
12%
T4
12%
T5
34%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
18
Cast same turn as drawn
45%
The "good card" funnel
2804 brought · 883 playersBrought to game
2804
Ever drawn
756
Reached battlefield
542
Still on board at game end
480
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.7pp
Players who cast this card win 29% of the time (n=491) , vs 23% when it never left the library (n=1733).
When players drew this card but left it in hand, they won 35% (n=195).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval +1.7pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
843 instances4.7%
Library
56.9%
Battlefield
15.4%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
101 decks
-
2
Jon Irenicus, Shattered One
71 decks
-
3
Kynaios and Tiro of Meletis
50 decks
- 4 Zhulodok, Void Gorger 46 decks
-
5
Zedruu the Greathearted
30 decks
-
6
Iroh, Tea Master
25 decks
-
7
The Beamtown Bullies
19 decks
-
8
Itazura, Lingering Wick
18 decks
- 9 Ultron, Artificial Malevolence 17 decks
- 10 Omnath, Locus of the Void 16 decks
Card text
Homeward Path
Land
Commander 2016 (C16)
·
Rare
·
Illustrated by Tomasz Jedruszek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.