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Part of Tales of Middle-earth
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: Each player gains control of all creatures they own.
Live Play Data
Homeward Path
Land
·
Commander 2016 (C16)
2%
Live Inclusion
Times Brought
2203
Decks Running
931
Median Cast Turn
5.0
Drawn → Played
73%
Format
First-cast turn
n=424
10%
T1
13%
T2
16%
T3
10%
T4
12%
T5
31%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
17
Cast same turn as drawn
48%
The "good card" funnel
2207 brought · 728 playersBrought to game
2207
Ever drawn
580
Reached battlefield
424
Still on board at game end
381
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 29% of the time (n=387) , vs 24% when it never left the library (n=1383).
When players drew this card but left it in hand, they won 35% (n=146).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval +0.7pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
653 instances4.0%
Library
58.3%
Battlefield
15.0%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
74 decks
-
2
Jon Irenicus, Shattered One
59 decks
-
3
Kynaios and Tiro of Meletis
39 decks
- 4 Zhulodok, Void Gorger 37 decks
-
5
Zedruu the Greathearted
23 decks
-
6
Iroh, Tea Master
19 decks
-
7
The Beamtown Bullies
18 decks
-
8
Itazura, Lingering Wick
15 decks
-
9
Deadpool, Trading Card
13 decks
- 10 Ultron, Artificial Malevolence 13 decks
Card text
Homeward Path
Land
Commander 2016 (C16)
·
Rare
·
Illustrated by Tomasz Jedruszek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.