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Hoofprints of the Stag card art
Live Play Data

Hoofprints of the Stag

{1} {W} · Kindred Enchantment — Elemental · Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
303
Decks Running
167
Median Cast Turn
5.5
Drawn → Played
75%
Format

First-cast turn

n=46
4%
T1
22%
T2
7%
T3
9%
T4
9%
T5
41%
T6-9
9%
T10+
Median 5.5 P25 2 · P75 8 · max 16
On curve 26% (10 / 46 cast on T2) Cast same turn as drawn 38%

The "good card" funnel

303 brought · 165 players
Brought to game
303
Ever drawn
61
Reached battlefield
46
Still on board at game end
33

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.9pp

Players who cast this card win 28% of the time (n=33) , vs 16% when it never left the library (n=196).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.1pp; 95% confidence interval -2.9pp to +27.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

69 instances
5.8%
Library
47.8%
Battlefield
27.5%
Graveyard
18.8%
Hand

Commanders that played this card

in tracked games
Card text
Hoofprints of the Stag card

Hoofprints of the Stag

{1} {W}
Kindred Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on this enchantment. {2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Anthony S. Waters

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.