Card Preview
Hope of Ghirapur
Times Brought
158
Decks Running
96
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hope of Ghirapur
Legendary Artifact Creature — Thopter
Flying
Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
1 / 1
Aether Revolt (AER)
·
Rare
·
Illustrated by Lius Lasahido
Final zone distribution
43 instances2.3%
Library
32.6%
Battlefield
37.2%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
19 decks
-
2
Yuriko, the Tiger's Shadow
13 decks
-
3
Mendicant Core, Guidelight
7 decks
-
4
Vnwxt, Verbose Host
5 decks
-
5
Knuckles the Echidna
4 decks
- 6 Syr Ginger, the Meal Ender 3 decks
- 7 Iron Spider, Stark Upgrade 2 decks
-
8
Light-Paws, Emperor's Voice
2 decks
-
9
Lurrus of the Dream-Den
2 decks
-
10
Urza, Lord High Artificer
2 decks
The "good card" funnel
158 brought · 94 playersBrought to game
158
Ever drawn
37
Reached battlefield
28
Still on board at game end
14
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.8pp
Players who cast this card win 19% of the time (n=21) , vs 20% when it never left the library (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.8pp; 95% confidence interval -12.8pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
36%
T1
11%
T2
21%
T3
4%
T4
4%
T5
14%
T6-9
11%
T10+
Median
3.0
P25
1
· P75
6
· max
12
On curve
36%
(10 / 28 cast on T1)
Cast same turn as drawn
80%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.